| Commit message (Expand) | Author | Files | Lines |
2013-01-21 | BulletSim: Tweeks to vehicle motion. | Robert Adams | 3 | -15/+11 |
2013-01-21 | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 8 | -46/+112 |
2013-01-21 | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 3 | -8/+5 |
2013-01-20 | BulletSim: More aggressive as setting character velocity to zero | Robert Adams | 5 | -91/+153 |
2013-01-20 | BulletSim: fix problem of avatar sliding very slowly occasionally after stopp... | Robert Adams | 1 | -34/+41 |
2013-01-20 | BulletSim: small fix making sure terrain height is calculated | Robert Adams | 1 | -1/+3 |
2013-01-20 | BulletSim: modify motors to return correction rather than current value | Robert Adams | 5 | -38/+36 |
2013-01-20 | This updates prebuild to remove BulletSimN, implements the BulletSim API in B... | teravus | 1 | -262/+623 |
2013-01-20 | * Dumping BulletSimNPlugin in favor of combining the API | teravus | 23 | -11752/+0 |
2013-01-20 | * Tweak the BulletSimN API a bit. | teravus | 2 | -17/+18 |
2013-01-18 | BulletSim: reduce jitter in avatar velocity when walking or flying. | Robert Adams | 2 | -2/+9 |
2013-01-18 | BulletSim: add logic to turn off pre-step actions when object goes | Robert Adams | 1 | -0/+21 |
2013-01-17 | BulletSim: Add one function that all actors who act on the physical | Robert Adams | 5 | -24/+31 |
2013-01-15 | BulletSim: add the editting children in linkset going phantom bug to TODO list. | Robert Adams | 1 | -0/+2 |
2013-01-15 | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 5 | -28/+30 |
2013-01-15 | BulletSim: add debugging messages to know when assets for physical | Robert Adams | 4 | -17/+51 |
2013-01-15 | BulletSim: reduce maximum force a script can apply (like in llApplyImpulse) | Robert Adams | 1 | -3/+3 |
2013-01-15 | BulletSim: tweeks to improve hover. | Robert Adams | 1 | -5/+21 |
2013-01-15 | BulletSim: temporarily disable banking and direction deflection | Robert Adams | 2 | -10/+29 |
2013-01-15 | BulletSim: fix logic for enabling unmanaged code debug messages. | Robert Adams | 1 | -1/+14 |
2013-01-15 | BulletSim: by default, turn on continuious collision detection (CCD) | Robert Adams | 1 | -3/+3 |
2013-01-14 | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 5 | -18/+36 |
2013-01-14 | BulletSim: disable center-of-mass computation for linksets until debugged. Mo... | Robert Adams | 2 | -25/+36 |
2013-01-11 | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 10 | -32/+106 |
2013-01-11 | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 9 | -11/+28 |
2013-01-11 | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... | Robert Adams | 4 | -50/+162 |
2013-01-11 | BulletSim: Redo linear function coding so they can better interact. New algor... | Robert Adams | 2 | -62/+91 |
2013-01-11 | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 4 | -65/+59 |
2013-01-11 | BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem... | Robert Adams | 1 | -1/+1 |
2013-01-08 | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2 | -8/+12 |
2013-01-07 | BulletSim: improve vehicle angular banking and deflection computation. Rotate... | Robert Adams | 1 | -19/+18 |
2013-01-07 | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 5 | -27/+119 |
2013-01-07 | BulletSim: fix exception when re-creating the terrain when loading an OAR file | Robert Adams | 1 | -0/+2 |
2013-01-06 | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 3 | -9/+3 |
2013-01-06 | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 4 | -12/+151 |
2013-01-04 | BulletSim: fix problem where mesh shapes were physically just their bounding ... | Robert Adams | 1 | -0/+1 |
2013-01-04 | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 2 | -50/+33 |
2013-01-04 | BulletSim: add some features to the PID motor to make it more flexible. | Robert Adams | 1 | -9/+18 |
2013-01-04 | BulletSim: convert avatar movement from a force to an impulse. Shouldn't | Robert Adams | 1 | -2/+2 |
2013-01-04 | BulletSim: add initial implementation of llMoveToTarget and hover height. | Robert Adams | 1 | -10/+147 |
2013-01-04 | BulletSim: reorganize motor code a little to pull together common functions. | Robert Adams | 1 | -18/+129 |
2013-01-04 | BulletSim: add comments to force and impulse setting functions | Robert Adams | 1 | -0/+8 |
2013-01-04 | BulletSim: fix problem where pre-step actions would not replaced | Robert Adams | 1 | -0/+4 |
2013-01-04 | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic | Robert Adams | 4 | -50/+73 |
2013-01-01 | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 4 | -7/+11 |
2013-01-01 | BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin | Robert Adams | 2 | -6/+8 |
2013-01-01 | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 7 | -315/+623 |
2013-01-01 | BulletSim: fix line endings. | Robert Adams | 2 | -52/+52 |
2013-01-01 | BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged | Robert Adams | 6 | -278/+1806 |
2012-12-31 | BulletSim: remove unused unmanaged memory reference functions from BSAPITempl... | Robert Adams | 2 | -2/+4 |