aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics (unfollow)
Commit message (Expand)AuthorFilesLines
2012-12-31BulletSim: remove rigid body contruction functions from BSAPITemplate that re...Robert Adams2-61/+0
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams4-42/+20
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams10-194/+311
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams15-201/+372
2012-12-31BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams7-25/+58
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams15-1248/+1454
2012-12-31BulletSim: add the implementation files for the two versions of Bullet:Robert Adams2-0/+1146
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams11-839/+234
2012-12-31BulletSim: change physical data structures to classes. Add defaultRobert Adams5-15/+29
2012-12-29BulletSim: remove check for small motor movement because, while itRobert Adams2-3/+6
2012-12-29BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams1-5/+9
2012-12-29BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams4-46/+81
2012-12-28BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2-3/+9
2012-12-28BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams1-51/+55
2012-12-27BulletSim: correct collision mask definition for linkset children.Robert Adams4-35/+18
2012-12-27BulletSim: fix physical object not interacting with static objects.Robert Adams1-9/+24
2012-12-27BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams4-5/+21
2012-12-27BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams4-39/+55
2012-12-27BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams4-15/+44
2012-12-27BulletSim: fix odd code that wasn't really recomputing the mass of aRobert Adams1-7/+7
2012-12-27BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams4-11/+15
2012-12-27BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams1-8/+17
2012-12-18* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)teravus19-79/+116
2012-12-26BulletSim: scale the force for external AddForce by the simulationRobert Adams3-1/+19
2012-12-25BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams3-5/+13
2012-12-25BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams1-3/+2
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams9-13/+412
2012-12-24BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams2-9/+9
2012-12-24BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams7-54/+83
2012-12-23* Update BulletSimN terrain implementation to default to Heightfield, it's le...teravus1-1/+1
2012-12-23* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...teravus23-0/+11718
2012-12-22BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams3-35/+45
2012-12-22BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams1-82/+30
2012-12-22BulletSim: add Enabled parameter and operation to motors.Robert Adams1-2/+16
2012-12-21BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2-101/+20
2012-12-21BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams1-6/+0
2012-12-21BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2-4/+29
2012-12-21BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams3-66/+104
2012-12-21BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams4-572/+598
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams13-606/+681
2012-12-21BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams1-1/+2
2012-12-21BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2-4/+81
2012-12-21BulletSim: Better detail logging of VMotor actions.Robert Adams1-7/+8
2012-12-21BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2-7/+19
2012-12-20BulletSim: fix incorrectly defined property changed flag.Robert Adams1-3/+1
2012-12-20BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams1-9/+43
2012-12-20BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams1-26/+43
2012-12-20BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2-32/+66
2012-12-20BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams1-51/+91
2012-12-18BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams1-18/+15