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My fork of OpenSim for IG and MG, called SledjChisl.
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2013-05-03
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
6
-26
/
+18
2013-05-02
BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
4
-2
/
+99
2013-05-02
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
4
-24
/
+73
2013-05-01
BulletSim: fix crash when mesh asset wasn't available when meshing
Robert Adams
2
-10
/
+19
2013-05-01
BulletSim: rework LinksetCompound to work with new BSShape system.
Robert Adams
1
-106
/
+40
2013-04-30
BulletSim: fix error messages created while an avatar has no initial
Robert Adams
1
-0
/
+3
2013-04-30
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...
Robert Adams
5
-17
/
+50
2013-04-29
BulletSim: Add non-static BSShape.GetReference for getting another reference
Robert Adams
2
-32
/
+102
2013-04-29
BulletSim: LinksetCompound work to disable collision for root and
Robert Adams
1
-14
/
+30
2013-04-29
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
20
-152
/
+152
2013-04-29
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
11
-282
/
+282
2013-04-29
BulletSim: first cut at new linksetCompound shape building.
Robert Adams
1
-63
/
+27
2013-04-29
BulletSim: fix crash when creating new hull.
Robert Adams
1
-13
/
+14
2013-04-29
BulletSim: code for creating the avatar capsule shape.
Robert Adams
1
-0
/
+13
2013-04-29
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
20
-1050
/
+290
2013-04-29
BulletSim: complete BSShape classes.
Robert Adams
3
-19
/
+316
2013-04-24
BulletSim: partial addition of BSShape class code preparing for
Robert Adams
2
-52
/
+191
2013-04-24
BulletSim: update DLLs and SOs to they have no dependencies on newer
Robert Adams
3
-0
/
+44
2013-04-23
BulletSim: improve avatar stair walking up. Add more parameters to control force
Robert Adams
5
-25
/
+123
2013-04-22
BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c...
Robert Adams
1
-5
/
+2
2013-04-09
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
Robert Adams
3
-6
/
+18
2013-04-09
BulletSim: some formatting changes.
Robert Adams
1
-10
/
+17
2013-04-09
Another algorithm for AngularVerticalAttraction. This one Takes into account ...
Vegaslon
1
-0
/
+23
2013-04-09
BulletSim: add Bullet HACD library invocation. Turned off by default as not
Robert Adams
3
-94
/
+183
2013-04-09
BulletSim: fix problem where large sets of mega-regions weren't registering
Robert Adams
1
-3
/
+3
2013-04-08
BulletSim: moving comments around. No functional change.
Robert Adams
3
-10
/
+11
2013-04-08
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
10
-123
/
+137
2013-04-08
BulletSim: complete movement of physical object action code out of the
Robert Adams
11
-636
/
+1078
2013-04-02
BulletSim: create axis lock constraint with proper orientation and
Robert Adams
1
-4
/
+2
2013-04-01
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
Robert Adams
3
-6
/
+20
2013-04-01
BulletSim: rearrange mega-region terrain code to make the thread flow
Robert Adams
1
-15
/
+18
2013-03-31
BulletSim: stop an avatar from moving if standing on a stationary
Robert Adams
1
-1
/
+8
2013-03-31
BulletSim: not quite functional axis lock code.
Robert Adams
5
-35
/
+43
2013-03-31
BulletSim: start the renaming of local variables to m_ form to match the Open...
Robert Adams
1
-23
/
+23
2013-03-31
BulletSim: fix line endings in BSActor*
Robert Adams
2
-291
/
+302
2013-03-31
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
5
-112
/
+149
2013-03-31
BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
4
-74
/
+311
2013-03-28
BulletSim: fix race condition when creating very large mega-regions.
Robert Adams
5
-22
/
+35
2013-03-28
BulletSim: tweaks to terrain boundry computation. No functional changes.
Robert Adams
1
-21
/
+29
2013-03-26
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
Robert Adams
1
-52
/
+64
2013-03-25
BulletSim: new algorithm for vertical attraction which uses quaternion
Robert Adams
1
-3
/
+45
2013-03-25
BulletSim: small tweaks and formatting in the parameter fetching code.
Robert Adams
1
-5
/
+16
2013-03-25
BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
3
-11
/
+24
2013-03-25
BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...
Robert Adams
2
-14
/
+74
2013-03-19
BulletSim: change 'degenerate mesh' message from Error to Debug because there
Robert Adams
1
-1
/
+1
2013-03-19
BulletSim: code to generate a higher resolution terrain mesh. Parameter
Robert Adams
4
-18
/
+189
2013-03-19
BulletSim: add terrain contact processing threshold parameter. Initialize con...
Robert Adams
4
-1
/
+23
2013-03-16
BulletSim: add INI parameter for angular banking timescale fudge parameter.
Robert Adams
2
-7
/
+12
2013-03-16
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...
Vegaslon
1
-16
/
+17
2013-03-15
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...
Vegaslon
1
-1
/
+1
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