aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/UbitOdePlugin (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Merge branch 'avination' into careminsterMelanie2012-12-185-350/+921
|\
| * * TEST * unscripted sitUbitUmarov2012-12-172-2/+196
| |
| * make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
| |
| * changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
| |
| * fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-112-5/+6
| |
| * missing files remove some warnings...UbitUmarov2012-12-113-4/+3
| |
| * a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
| |
| * create a new ode character also with the new informationUbitUmarov2012-12-072-3/+4
| |
| * *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-072-4/+45
| |
| * avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-052-101/+72
| | | | | | | | avatar collider, just rounding the boxes, etc
| * move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| | | | | | | | with previus code that was still assuming the avatar is g2
| * raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| | | | | | | | reduce head size a bit
| * Merge branch 'avination' into ubitworkMelanie2012-12-032-102/+344
| |\
| | * *TEST* diferent avatar colliderUbitUmarov2012-12-032-101/+337
| | |
| | * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
| | |
| * | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
| |/
* | Merge branch 'master' into careminsterMelanie2012-11-301-3/+3
|/ | | | | Conflicts: OpenSim/Region/Physics/Manager/IMesher.cs
* add debug position on bad primmesh errorUbitUmarov2012-11-021-2/+2
|
* revert last changeUbitUmarov2012-10-281-2/+1
|
* fix ode timingUbitUmarov2012-10-281-1/+2
|
* minor changeUbitUmarov2012-10-281-0/+1
|
* test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
|
* bug fixUbitUmarov2012-10-202-1/+3
|
* UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov2012-10-191-2/+3
| | | | it. It costs a lot of cpu and doesn't seem all that usefull.
* fixesUbitUmarov2012-10-163-67/+82
|
* missing fileUbitUmarov2012-10-131-0/+2
|
* [TEST] disk cache meshsUbitUmarov2012-10-121-2/+2
|
* commit the right files!UbitUmarov2012-10-122-5737/+4763
|
* remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
|
* add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
|
* debugUbitUmarov2012-10-101-0/+6
|
* fix debug :)UbitUmarov2012-10-091-1/+1
|
* debug...UbitUmarov2012-10-091-0/+5
|
* debug...UbitUmarov2012-10-091-2/+5
|
* avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
|
* another debug msgUbitUmarov2012-10-091-0/+22
|
* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-092-2/+1
|
* temporary debug codeUbitUmarov2012-10-091-0/+19
|
* fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| | | | cases things seem not to stop
* Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| | | | geom types
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-093-83/+226
| | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
* a few changes/fix (?)UbitUmarov2012-10-073-108/+103
|
* bug fix + make costs visible for testingUbitUmarov2012-10-072-37/+59
|
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-074-972/+606
| | | | now
* more changes and more non active codeUbitUmarov2012-10-043-25/+138
|
* more changes. Most code not in useUbitUmarov2012-10-042-10/+543
|
* meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-4/+39
| | | | for all physics engines)
* making meshworker have more work..UbitUmarov2012-10-032-4/+23
|
* introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-033-159/+212
|
* make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-272-34/+126
|