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My fork of OpenSim for IG and MG, called SledjChisl.
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UbitOdePlugin
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Author
Age
Files
Lines
*
revert last change
UbitUmarov
2012-10-28
1
-2
/
+1
*
fix ode timing
UbitUmarov
2012-10-28
1
-1
/
+2
*
minor change
UbitUmarov
2012-10-28
1
-0
/
+1
*
test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
-8
/
+13
*
bug fix
UbitUmarov
2012-10-20
2
-1
/
+3
*
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
2012-10-19
1
-2
/
+3
*
fixes
UbitUmarov
2012-10-16
3
-67
/
+82
*
missing file
UbitUmarov
2012-10-13
1
-0
/
+2
*
[TEST] disk cache meshs
UbitUmarov
2012-10-12
1
-2
/
+2
*
commit the right files!
UbitUmarov
2012-10-12
2
-5737
/
+4763
*
remove some more debug spam on ode
UbitUmarov
2012-10-12
2
-4766
/
+5735
*
add some quaternion normalizations to keep errors under control
UbitUmarov
2012-10-10
1
-0
/
+3
*
debug
UbitUmarov
2012-10-10
1
-0
/
+6
*
fix debug :)
UbitUmarov
2012-10-09
1
-1
/
+1
*
debug...
UbitUmarov
2012-10-09
1
-0
/
+5
*
debug...
UbitUmarov
2012-10-09
1
-2
/
+5
*
avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
/
+1
*
another debug msg
UbitUmarov
2012-10-09
1
-0
/
+22
*
force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
2
-2
/
+1
*
temporary debug code
UbitUmarov
2012-10-09
1
-0
/
+19
*
fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
-0
/
+3
*
Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
/
+8
*
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
3
-83
/
+226
*
a few changes/fix (?)
UbitUmarov
2012-10-07
3
-108
/
+103
*
bug fix + make costs visible for testing
UbitUmarov
2012-10-07
2
-37
/
+59
*
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
4
-972
/
+606
*
more changes and more non active code
UbitUmarov
2012-10-04
3
-25
/
+138
*
more changes. Most code not in use
UbitUmarov
2012-10-04
2
-10
/
+543
*
meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
2012-10-03
1
-4
/
+39
*
making meshworker have more work..
UbitUmarov
2012-10-03
2
-4
/
+23
*
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
3
-159
/
+212
*
make some forgotten changes be done by simulation thread not by caller
UbitUmarov
2012-09-27
2
-34
/
+126
*
Remove spammy "axislock" debug.
Melanie
2012-09-17
1
-1
/
+1
*
** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
2012-08-06
2
-25
/
+26
*
*feature test* ubitode, let convex hull shape type work for prims other
UbitUmarov
2012-08-04
1
-6
/
+15
*
Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...
Melanie
2012-07-27
1
-2
/
+2
*
UbitOde: remove useless water collider from active code.
UbitUmarov
2012-07-17
1
-8
/
+8
*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
1
-1
/
+1
|
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|
*
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
2012-07-14
1
-1
/
+1
*
|
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
2012-07-15
5
-293
/
+220
|
/
*
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
2012-07-13
4
-41
/
+45
*
fix bad vehicle reference frame
UbitUmarov
2012-07-13
1
-1
/
+2
*
Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
2012-07-12
3
-98
/
+41
*
ubitODE leaks
UbitUmarov
2012-07-11
3
-25
/
+33
*
let rotationVelocity or AngularVelocity be setted on prims. Limited to
UbitUmarov
2012-07-10
1
-19
/
+46
*
retry fixing ode getconfiguration()
UbitUmarov
2012-07-09
1
-1
/
+8
*
fix ode getconfiguration
UbitUmarov
2012-07-09
2
-2
/
+2
*
log ODE lib configuration
UbitUmarov
2012-07-09
1
-3
/
+7
*
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
UbitUmarov
2012-07-09
1
-15
/
+43
*
ODE turn off material dependent friction while vehicle linear motor is Effect...
UbitUmarov
2012-07-07
3
-5
/
+9
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