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path: root/OpenSim/Region/Physics/UbitOdePlugin (unfollow)
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2012-03-21Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov1-3710/+3724
2012-03-21Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2-5/+41
2012-03-12ubitode prim select was not doing phantom caseUbitUmarov1-6/+17
2012-03-12missing file in ubitODEUbitUmarov1-0/+1
2012-03-11ubitOde also knows a bit more about physical phantomUbitUmarov1-29/+142
2012-03-11initial steps to support physical phantomsUbitUmarov2-3/+31
2012-03-09ubitOde bugUbitUmarov1-2/+4
2012-03-09let chode and ubitode find ode.dll on windowsUbitUmarov1-0/+4
2012-03-05 update ubitOdeUbitUmarov3-77/+294
2012-03-04update UbitOdeUbitUmarov4-63/+66
2012-03-04update UbitODEUbitUmarov3-36/+55
2012-03-02update ubitODEUbitUmarov1-15/+45
2012-02-29ubitODE bug fixUbitUmarov1-1/+1
2012-02-29 update ubitODE to current working stateUbitUmarov2-113/+199
2012-02-27 update ubitODE to my current working stateUbitUmarov4-568/+378
2012-02-11 remove drawstuff from ubitodeUbitUmarov4-256/+1
2012-02-11 removed outdated coments.UbitUmarov1-630/+0
2012-02-11 remove forgotten taints codeUbitUmarov1-32/+0
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov3-250/+378
2012-02-11 vehicle changes done by simulation thread and not calling oneUbitUmarov2-132/+200
2012-02-11 changes to vehicle bankingUbitUmarov1-69/+23
2012-02-11a bit better vertical attractor and bankingUbitUmarov1-12/+23
2012-02-11Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...UbitUmarov1-4/+2
2012-02-11 scale avatar push force with avatar densityUbitUmarov1-1/+2
2012-02-10test on gitUbitUmarov4-0/+4
2012-02-10 Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov4-243/+145
2012-02-08initial introdution of physics actor building control.UbitUmarov1-1/+1
2012-02-08UbitODE plugin initial commitUbitUmarov10-0/+11556