Commit message (Collapse) | Author | Files | Lines | ||
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2012-03-21 | Changes of PrimShapeType should now work with UbitOde ( almost untested ) | UbitUmarov | 1 | -3710/+3724 | |
2012-03-21 | Tell physics about physics shape when creating. Added some virtual methods ↵ | UbitUmarov | 2 | -5/+41 | |
to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc ) | |||||
2012-03-12 | ubitode prim select was not doing phantom case | UbitUmarov | 1 | -6/+17 | |
2012-03-12 | missing file in ubitODE | UbitUmarov | 1 | -0/+1 | |
2012-03-11 | ubitOde also knows a bit more about physical phantom | UbitUmarov | 1 | -29/+142 | |
2012-03-11 | initial steps to support physical phantoms | UbitUmarov | 2 | -3/+31 | |
2012-03-09 | ubitOde bug | UbitUmarov | 1 | -2/+4 | |
2012-03-09 | let chode and ubitode find ode.dll on windows | UbitUmarov | 1 | -0/+4 | |
2012-03-05 | update ubitOde | UbitUmarov | 3 | -77/+294 | |
2012-03-04 | update UbitOde | UbitUmarov | 4 | -63/+66 | |
2012-03-04 | update UbitODE | UbitUmarov | 3 | -36/+55 | |
2012-03-02 | update ubitODE | UbitUmarov | 1 | -15/+45 | |
2012-02-29 | ubitODE bug fix | UbitUmarov | 1 | -1/+1 | |
2012-02-29 | update ubitODE to current working state | UbitUmarov | 2 | -113/+199 | |
2012-02-27 | update ubitODE to my current working state | UbitUmarov | 4 | -568/+378 | |
2012-02-11 | remove drawstuff from ubitode | UbitUmarov | 4 | -256/+1 | |
2012-02-11 | removed outdated coments. | UbitUmarov | 1 | -630/+0 | |
2012-02-11 | remove forgotten taints code | UbitUmarov | 1 | -32/+0 | |
2012-02-11 | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵ | UbitUmarov | 3 | -250/+378 | |
better time order with changes in prims. | |||||
2012-02-11 | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2 | -132/+200 | |
2012-02-11 | changes to vehicle banking | UbitUmarov | 1 | -69/+23 | |
2012-02-11 | a bit better vertical attractor and banking | UbitUmarov | 1 | -12/+23 | |
2012-02-11 | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵ | UbitUmarov | 1 | -4/+2 | |
textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) | |||||
2012-02-11 | scale avatar push force with avatar density | UbitUmarov | 1 | -1/+2 | |
2012-02-10 | test on git | UbitUmarov | 4 | -0/+4 | |
2012-02-10 | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 4 | -243/+145 | |
2012-02-08 | initial introdution of physics actor building control. | UbitUmarov | 1 | -1/+1 | |
2012-02-08 | UbitODE plugin initial commit | UbitUmarov | 10 | -0/+11556 | |