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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (follow)
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* a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
* let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
* try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2012-05-211-8/+74
* minor changesUbitUmarov2012-05-201-23/+19
* reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-191-34/+36
* add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-191-1/+10
* ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov2012-05-151-1/+5
* ubitODE: fix not reporting land collisions on same cases.UbitUmarov2012-05-151-2/+25
* ubitODE reduced again a bit the max allowed correction velocity on colisions...UbitUmarov2012-05-121-1/+1
* ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
* reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2012-05-101-1/+2
* UbitODE: reduced the diference btw dinamic and static friction, making dinami...UbitUmarov2012-05-051-17/+17
* ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov2012-04-291-5/+5
* ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov2012-04-271-12/+16
* ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2012-04-231-17/+30
* ubitODE - several changes...UbitUmarov2012-04-231-79/+52
* ubitODE: - Change triangles used in terrain height estimationUbitUmarov2012-04-201-11/+28
* ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2012-04-171-1/+4
* ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov2012-04-171-4/+5
* ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2012-04-161-62/+172
* chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov2012-04-091-63/+255
* UbitOde let caller try to build meshs like done in chode. Changing this was ...UbitUmarov2012-03-241-50/+76
* Avatars have no bounceUbitUmarov2012-03-241-5/+6
* Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2012-03-211-2/+30
* missing file in ubitODEUbitUmarov2012-03-121-0/+1
* initial steps to support physical phantomsUbitUmarov2012-03-111-2/+26
* update ubitOdeUbitUmarov2012-03-051-5/+10
* update UbitOdeUbitUmarov2012-03-041-32/+27
* update UbitODEUbitUmarov2012-03-041-36/+32
* ubitODE bug fixUbitUmarov2012-02-291-1/+1
* update ubitODE to current working stateUbitUmarov2012-02-291-44/+79
* update ubitODE to my current working stateUbitUmarov2012-02-271-391/+123
* remove drawstuff from ubitodeUbitUmarov2012-02-111-153/+0
* remove forgotten taints codeUbitUmarov2012-02-111-32/+0
* UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov2012-02-111-37/+14
* vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-111-1/+6
* test on gitUbitUmarov2012-02-101-0/+1
* Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-101-0/+1
* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+2741