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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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UbitOdePlugin
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OdeScene.cs
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Author
Age
Files
Lines
*
a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
2012-05-28
1
-7
/
+6
*
let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
2012-05-28
1
-29
/
+25
*
try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
2012-05-21
1
-8
/
+74
*
minor changes
UbitUmarov
2012-05-20
1
-23
/
+19
*
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
1
-34
/
+36
*
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
2012-05-19
1
-1
/
+10
*
ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2012-05-15
1
-1
/
+5
*
ubitODE: fix not reporting land collisions on same cases.
UbitUmarov
2012-05-15
1
-2
/
+25
*
ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
2012-05-12
1
-1
/
+1
*
ubitODE: trial workaround for avatar colisions
UbitUmarov
2012-05-12
1
-6
/
+49
*
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2012-05-10
1
-1
/
+2
*
UbitODE: reduced the diference btw dinamic and static friction, making dinami...
UbitUmarov
2012-05-05
1
-17
/
+17
*
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...
UbitUmarov
2012-04-29
1
-5
/
+5
*
ubitODE fix don't report colisions with a volume detector ( only report to it )
UbitUmarov
2012-04-27
1
-12
/
+16
*
ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2012-04-23
1
-17
/
+30
*
ubitODE - several changes...
UbitUmarov
2012-04-23
1
-79
/
+52
*
ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
2012-04-20
1
-11
/
+28
*
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2012-04-17
1
-1
/
+4
*
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2012-04-17
1
-4
/
+5
*
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
1
-62
/
+172
*
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
2012-04-09
1
-63
/
+255
*
UbitOde let caller try to build meshs like done in chode. Changing this was ...
UbitUmarov
2012-03-24
1
-50
/
+76
*
Avatars have no bounce
UbitUmarov
2012-03-24
1
-5
/
+6
*
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
2012-03-21
1
-2
/
+30
*
missing file in ubitODE
UbitUmarov
2012-03-12
1
-0
/
+1
*
initial steps to support physical phantoms
UbitUmarov
2012-03-11
1
-2
/
+26
*
update ubitOde
UbitUmarov
2012-03-05
1
-5
/
+10
*
update UbitOde
UbitUmarov
2012-03-04
1
-32
/
+27
*
update UbitODE
UbitUmarov
2012-03-04
1
-36
/
+32
*
ubitODE bug fix
UbitUmarov
2012-02-29
1
-1
/
+1
*
update ubitODE to current working state
UbitUmarov
2012-02-29
1
-44
/
+79
*
update ubitODE to my current working state
UbitUmarov
2012-02-27
1
-391
/
+123
*
remove drawstuff from ubitode
UbitUmarov
2012-02-11
1
-153
/
+0
*
remove forgotten taints code
UbitUmarov
2012-02-11
1
-32
/
+0
*
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
2012-02-11
1
-37
/
+14
*
vehicle changes done by simulation thread and not calling one
UbitUmarov
2012-02-11
1
-1
/
+6
*
test on git
UbitUmarov
2012-02-10
1
-0
/
+1
*
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
2012-02-10
1
-0
/
+1
*
UbitODE plugin initial commit
UbitUmarov
2012-02-08
1
-0
/
+2741