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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (unfollow)
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2015-09-04normalise physics plugins to return fps as (simulated time / requested simula...UbitUmarov1-9/+4
2015-09-02seems to compile ( tests comented out)UbitUmarov1-0/+5
2015-08-20ubitode a bit more friendly for megas (still disabled)UbitUmarov1-171/+49
2015-08-19another funny bug (mine this time)UbitUmarov1-2/+2
2015-08-19ubitode varsize ( Mega disabled till better checks )UbitUmarov1-54/+101
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov1-11/+156
2014-07-21 avatar collisions fixUbitUmarov1-51/+54
2014-07-21bug fixUbitUmarov1-4/+5
2013-05-29 make sure friction slip parameters are zero ( or other value ) and notUbitUmarov1-3/+3
2013-05-29*** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov1-176/+112
2013-01-26bug fix: crash when too many collisions on a ode stepUbitUmarov1-36/+40
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-1/+1
2013-01-13 prevent potencial invalid refsUbitUmarov1-8/+8
2013-01-07 also exclude landUbitUmarov1-3/+3
2013-01-07exclude avatars from unfiltered RaycastWorldUbitUmarov1-3/+3
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov1-62/+192
2012-12-18 missing fileUbitUmarov1-4/+3
2012-12-17* TEST * unscripted sitUbitUmarov1-2/+13
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov1-2/+2
2012-12-11 missing files remove some warnings...UbitUmarov1-1/+1
2012-12-11 a few more changes on avatar colliderUbitUmarov1-226/+89
2012-12-07 create a new ode character also with the new informationUbitUmarov1-2/+2
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov1-0/+1
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov1-9/+9
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov1-5/+35
2012-12-03*TEST* diferent avatar colliderUbitUmarov1-20/+49
2012-10-28 revert last changeUbitUmarov1-2/+1
2012-10-28 fix ode timingUbitUmarov1-1/+2
2012-10-28minor changeUbitUmarov1-0/+1
2012-10-28test limit ode exec time by time not number of loops doneUbitUmarov1-8/+13
2012-10-20 bug fixUbitUmarov1-1/+1
2012-10-16 fixesUbitUmarov1-26/+27
2012-10-12[TEST] disk cache meshsUbitUmarov1-2/+2
2012-10-12commit the right files!UbitUmarov1-3340/+1815
2012-10-12 remove some more debug spam on odeUbitUmarov1-1815/+3340
2012-10-09debug...UbitUmarov1-2/+5
2012-10-09avoid crashing so debug is seenUbitUmarov1-0/+1
2012-10-09 another debug msgUbitUmarov1-0/+22
2012-10-09move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov1-33/+132
2012-10-07 a few changes/fix (?)UbitUmarov1-11/+0
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov1-123/+64
2012-10-04 more changes and more non active codeUbitUmarov1-1/+11
2012-10-04 more changes. Most code not in useUbitUmarov1-1/+31
2012-10-03 introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov1-157/+9
2012-09-27make some forgotten changes be done by simulation thread not by callerUbitUmarov1-0/+11
2012-08-06** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov1-4/+15
2012-07-27Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...Melanie1-2/+2
2012-07-17UbitOde: remove useless water collider from active code.UbitUmarov1-8/+8
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov1-238/+140
2012-07-14Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie1-1/+1