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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (unfollow)
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2012-07-27Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...Melanie1-2/+2
2012-07-17UbitOde: remove useless water collider from active code.UbitUmarov1-8/+8
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov1-238/+140
2012-07-14Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie1-1/+1
2012-07-13In collisions report linksets root parts to parts, and not all parts.UbitUmarov1-17/+23
2012-07-12 Use faster any contact point collision detection for Volumedetect, plusUbitUmarov1-2/+12
2012-07-11ubitODE leaksUbitUmarov1-25/+29
2012-07-09 fix ode getconfigurationUbitUmarov1-1/+1
2012-07-09 log ODE lib configurationUbitUmarov1-3/+7
2012-07-09 fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov1-15/+43
2012-07-07ODE turn off material dependent friction while vehicle linear motor is Effect...UbitUmarov1-2/+2
2012-06-30ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov1-11/+38
2012-05-28a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov1-7/+6
2012-05-28 let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov1-29/+25
2012-05-21 try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov1-8/+74
2012-05-20minor changesUbitUmarov1-23/+19
2012-05-19 reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov1-34/+36
2012-05-19add colliders relative velocity projected in collision direction to collision...UbitUmarov1-1/+10
2012-05-15ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov1-1/+5
2012-05-15ubitODE: fix not reporting land collisions on same cases.UbitUmarov1-2/+25
2012-05-12 ubitODE reduced again a bit the max allowed correction velocity on colisions...UbitUmarov1-1/+1
2012-05-12ubitODE: trial workaround for avatar colisionsUbitUmarov1-6/+49
2012-05-10reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov1-1/+2
2012-05-05UbitODE: reduced the diference btw dinamic and static friction, making dinami...UbitUmarov1-17/+17
2012-04-29ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov1-5/+5
2012-04-27ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov1-12/+16
2012-04-23ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov1-17/+30
2012-04-23ubitODE - several changes...UbitUmarov1-79/+52
2012-04-20ubitODE: - Change triangles used in terrain height estimationUbitUmarov1-11/+28
2012-04-17ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov1-1/+4
2012-04-17ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov1-4/+5
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov1-62/+172
2012-04-09chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov1-63/+255
2012-03-24 UbitOde let caller try to build meshs like done in chode. Changing this was ...UbitUmarov1-50/+76
2012-03-24 Avatars have no bounceUbitUmarov1-5/+6
2012-03-21Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov1-2/+30
2012-03-12missing file in ubitODEUbitUmarov1-0/+1
2012-03-11initial steps to support physical phantomsUbitUmarov1-2/+26
2012-03-05 update ubitOdeUbitUmarov1-5/+10
2012-03-04update UbitOdeUbitUmarov1-32/+27
2012-03-04update UbitODEUbitUmarov1-36/+32
2012-02-29ubitODE bug fixUbitUmarov1-1/+1
2012-02-29 update ubitODE to current working stateUbitUmarov1-44/+79
2012-02-27 update ubitODE to my current working stateUbitUmarov1-391/+123
2012-02-11 remove drawstuff from ubitodeUbitUmarov1-153/+0
2012-02-11 remove forgotten taints codeUbitUmarov1-32/+0
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov1-37/+14
2012-02-11 vehicle changes done by simulation thread and not calling oneUbitUmarov1-1/+6
2012-02-10test on gitUbitUmarov1-0/+1
2012-02-10 Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov1-0/+1