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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs (follow)
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* removed spurius ref to ode.dll from odeapiUbitUmarov2013-05-291-1/+1
* *** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov2013-05-291-1/+1
* bug fix, cleanup...UbitUmarov2013-01-031-2/+13
* messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-151-3/+3
* Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-121-0/+2
* retry fixing ode getconfiguration()UbitUmarov2012-07-091-1/+8
* fix ode getconfigurationUbitUmarov2012-07-091-1/+1
* ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2012-04-161-4/+4
* chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov2012-04-091-4/+49
* update ubitODE to my current working stateUbitUmarov2012-02-271-1/+0
* test on gitUbitUmarov2012-02-101-0/+1
* Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-101-14/+71
* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+1903