| Commit message (Expand) | Author | Age | Files | Lines |
* | more changes and more non active code | UbitUmarov | 2012-10-04 | 1 | -23/+117 |
* | making meshworker have more work.. | UbitUmarov | 2012-10-03 | 1 | -0/+3 |
* | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 1 | -2/+4 |
* | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 1 | -34/+115 |
* | Remove spammy "axislock" debug. | Melanie | 2012-09-17 | 1 | -1/+1 |
* | ** DANGER someone should stress test more ** release unused physics meshs, in... | UbitUmarov | 2012-08-06 | 1 | -21/+11 |
* | *feature test* ubitode, let convex hull shape type work for prims other | UbitUmarov | 2012-08-04 | 1 | -6/+15 |
* | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 2012-07-15 | 1 | -7/+7 |
* | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 2012-07-13 | 1 | -21/+18 |
* | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 2012-07-12 | 1 | -96/+27 |
* | ubitODE leaks | UbitUmarov | 2012-07-11 | 1 | -0/+2 |
* | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 2012-07-10 | 1 | -19/+46 |
* | ODE turn off material dependent friction while vehicle linear motor is Effect... | UbitUmarov | 2012-07-07 | 1 | -0/+1 |
* | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 |
* | ubitode prim: if makebody() is called already having a body, do a full destru... | UbitUmarov | 2012-05-30 | 1 | -3/+4 |
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 |
* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 |
* | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 |
* | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 1 | -5/+5 |
* | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 |
* | try to let avas climb higher steps. Will only work in some cases, may have b... | UbitUmarov | 2012-05-21 | 1 | -1/+1 |
* | minor changes | UbitUmarov | 2012-05-20 | 1 | -4/+3 |
* | reduce useless waste of cpu. Make character collision events be done similia... | UbitUmarov | 2012-05-19 | 1 | -60/+61 |
* | ubitODE: if stopped having collisions do report zero colisions once, so colli... | UbitUmarov | 2012-05-15 | 1 | -8/+38 |
* | ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()... | UbitUmarov | 2012-05-05 | 1 | -4/+91 |
* | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim... | UbitUmarov | 2012-04-29 | 1 | -2/+2 |
* | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a... | UbitUmarov | 2012-04-29 | 1 | -92/+86 |
* | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 2012-04-28 | 1 | -5/+30 |
* | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 2012-04-24 | 1 | -5/+3 |
* | ubitODE - do own timing control (as chODE does) until heartbeat does it right | UbitUmarov | 2012-04-23 | 1 | -4/+4 |
* | ubitODE - several changes... | UbitUmarov | 2012-04-23 | 1 | -352/+324 |
* | ubitODE: - don't try to hover underground unless volumedetector (that doesn't... | UbitUmarov | 2012-04-21 | 1 | -47/+93 |
* | ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate... | UbitUmarov | 2012-04-17 | 1 | -78/+46 |
* | ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl... | UbitUmarov | 2012-04-16 | 1 | -572/+497 |
* | chODE and ubitODE always return prim mass (they where returning object mass o... | UbitUmarov | 2012-04-09 | 1 | -1/+1 |
* | UbitOde let caller try to build meshs like done in chode. Changing this was ... | UbitUmarov | 2012-03-24 | 1 | -3835/+3883 |
* | Avatars have no bounce | UbitUmarov | 2012-03-24 | 1 | -3697/+3948 |
* | Changes of PrimShapeType should now work with UbitOde ( almost untested ) | UbitUmarov | 2012-03-21 | 1 | -3710/+3724 |
* | Tell physics about physics shape when creating. Added some virtual methods to... | UbitUmarov | 2012-03-21 | 1 | -3/+11 |
* | ubitode prim select was not doing phantom case | UbitUmarov | 2012-03-12 | 1 | -6/+17 |
* | ubitOde also knows a bit more about physical phantom | UbitUmarov | 2012-03-11 | 1 | -29/+142 |
* | initial steps to support physical phantoms | UbitUmarov | 2012-03-11 | 1 | -1/+5 |
* | ubitOde bug | UbitUmarov | 2012-03-09 | 1 | -2/+4 |
* | update ubitOde | UbitUmarov | 2012-03-05 | 1 | -72/+283 |
* | update UbitOde | UbitUmarov | 2012-03-04 | 1 | -20/+19 |
* | update UbitODE | UbitUmarov | 2012-03-04 | 1 | -0/+12 |
* | update ubitODE to current working state | UbitUmarov | 2012-02-29 | 1 | -69/+120 |
* | update ubitODE to my current working state | UbitUmarov | 2012-02-27 | 1 | -169/+152 |
* | remove drawstuff from ubitode | UbitUmarov | 2012-02-11 | 1 | -3/+0 |
* | UbitODE: replace 'taints' by 'changes' for avatars also. This provides better... | UbitUmarov | 2012-02-11 | 1 | -6/+8 |