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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs (unfollow)
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2012-05-28revert making sculpts phanton if sculpt meshing option is offUbitUmarov1-2/+0
2012-05-27Let OOB information usable outside ubitodeUbitUmarov1-5/+5
2012-05-21 also don't collide sculps or meshs if meshing is OFFUbitUmarov1-0/+2
2012-05-21 try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov1-1/+1
2012-05-20minor changesUbitUmarov1-4/+3
2012-05-19 reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov1-60/+61
2012-05-15ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov1-8/+38
2012-05-05ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...UbitUmarov1-4/+91
2012-04-29ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...UbitUmarov1-2/+2
2012-04-29ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov1-92/+86
2012-04-28fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov1-5/+30
2012-04-24 fix chODE loosing some part positions when doing isPhysical falseUbitUmarov1-5/+3
2012-04-23ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov1-4/+4
2012-04-23ubitODE - several changes...UbitUmarov1-352/+324
2012-04-21ubitODE: - don't try to hover underground unless volumedetector (that doesn't...UbitUmarov1-47/+93
2012-04-17ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...UbitUmarov1-78/+46
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov1-572/+497
2012-04-09chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov1-1/+1
2012-03-24 UbitOde let caller try to build meshs like done in chode. Changing this was ...UbitUmarov1-3835/+3883
2012-03-24 Avatars have no bounceUbitUmarov1-3697/+3948
2012-03-21Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov1-3710/+3724
2012-03-21Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov1-3/+11
2012-03-12ubitode prim select was not doing phantom caseUbitUmarov1-6/+17
2012-03-11ubitOde also knows a bit more about physical phantomUbitUmarov1-29/+142
2012-03-11initial steps to support physical phantomsUbitUmarov1-1/+5
2012-03-09ubitOde bugUbitUmarov1-2/+4
2012-03-05 update ubitOdeUbitUmarov1-72/+283
2012-03-04update UbitOdeUbitUmarov1-20/+19
2012-03-04update UbitODEUbitUmarov1-0/+12
2012-02-29 update ubitODE to current working stateUbitUmarov1-69/+120
2012-02-27 update ubitODE to my current working stateUbitUmarov1-169/+152
2012-02-11 remove drawstuff from ubitodeUbitUmarov1-3/+0
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov1-6/+8
2012-02-11 vehicle changes done by simulation thread and not calling oneUbitUmarov1-131/+194
2012-02-11Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...UbitUmarov1-4/+2
2012-02-10test on gitUbitUmarov1-0/+1
2012-02-10 Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov1-5/+1
2012-02-08initial introdution of physics actor building control.UbitUmarov1-1/+1
2012-02-08UbitODE plugin initial commitUbitUmarov1-0/+3260