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My fork of OpenSim for IG and MG, called SledjChisl.
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UbitOdePlugin
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ODEPrim.cs
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2012-03-24
UbitOde let caller try to build meshs like done in chode. Changing this was ...
UbitUmarov
1
-3835
/
+3883
2012-03-24
Avatars have no bounce
UbitUmarov
1
-3697
/
+3948
2012-03-21
Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
1
-3710
/
+3724
2012-03-21
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
1
-3
/
+11
2012-03-12
ubitode prim select was not doing phantom case
UbitUmarov
1
-6
/
+17
2012-03-11
ubitOde also knows a bit more about physical phantom
UbitUmarov
1
-29
/
+142
2012-03-11
initial steps to support physical phantoms
UbitUmarov
1
-1
/
+5
2012-03-09
ubitOde bug
UbitUmarov
1
-2
/
+4
2012-03-05
update ubitOde
UbitUmarov
1
-72
/
+283
2012-03-04
update UbitOde
UbitUmarov
1
-20
/
+19
2012-03-04
update UbitODE
UbitUmarov
1
-0
/
+12
2012-02-29
update ubitODE to current working state
UbitUmarov
1
-69
/
+120
2012-02-27
update ubitODE to my current working state
UbitUmarov
1
-169
/
+152
2012-02-11
remove drawstuff from ubitode
UbitUmarov
1
-3
/
+0
2012-02-11
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
1
-6
/
+8
2012-02-11
vehicle changes done by simulation thread and not calling one
UbitUmarov
1
-131
/
+194
2012-02-11
Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
1
-4
/
+2
2012-02-10
test on git
UbitUmarov
1
-0
/
+1
2012-02-10
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
1
-5
/
+1
2012-02-08
initial introdution of physics actor building control.
UbitUmarov
1
-1
/
+1
2012-02-08
UbitODE plugin initial commit
UbitUmarov
1
-0
/
+3260