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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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UbitOdePlugin
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ODEMeshWorker.cs
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2014-10-13
name the thread
UbitUmarov
1
-0
/
+1
2013-05-29
*** DANGER TESTING **** changed prims mesh generation hopefully removing
UbitUmarov
1
-3
/
+3
2012-10-19
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
1
-2
/
+3
2012-10-16
fixes
UbitUmarov
1
-39
/
+48
2012-10-13
missing file
UbitUmarov
1
-0
/
+2
2012-10-09
force allocation of mesh data on creation ( messy code version )
UbitUmarov
1
-1
/
+1
2012-10-07
a few changes/fix (?)
UbitUmarov
1
-72
/
+78
2012-10-07
bug fix + make costs visible for testing
UbitUmarov
1
-21
/
+19
2012-10-07
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
1
-203
/
+357
2012-10-04
more changes and more non active code
UbitUmarov
1
-1
/
+10
2012-10-04
more changes. Most code not in use
UbitUmarov
1
-9
/
+512
2012-10-03
meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
1
-4
/
+39
2012-10-03
making meshworker have more work..
UbitUmarov
1
-4
/
+20
2012-10-03
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
1
-0
/
+199