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path: root/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs (unfollow)
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2013-01-02 add a lock to CollisionEventsThisFrameUbitUmarov1-20/+29
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov1-0/+13
2012-12-11make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov1-14/+37
2012-12-11 changes on the fast speed avatars collider, collisions from above, etcUbitUmarov1-62/+64
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov1-3/+4
2012-12-11 a few more changes on avatar colliderUbitUmarov1-73/+274
2012-12-07 create a new ode character also with the new informationUbitUmarov1-1/+2
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov1-4/+44
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov1-92/+63
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov1-9/+9
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
2012-12-03*TEST* diferent avatar colliderUbitUmarov1-81/+288
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov1-1/+0
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov1-6/+10
2012-07-13In collisions report linksets root parts to parts, and not all parts.UbitUmarov1-1/+2
2012-07-11ubitODE leaksUbitUmarov1-0/+2
2012-05-29 fix physics not reporting collisions only with terrainUbitUmarov1-0/+1
2012-05-28 fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov1-2/+1
2012-05-27Let OOB information usable outside ubitodeUbitUmarov1-23/+0
2012-05-20minor changesUbitUmarov1-5/+2
2012-05-19 reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov1-31/+48
2012-05-19 fix character IsPhysicalUbitUmarov1-1/+1
2012-05-19add colliders relative velocity projected in collision direction to collision...UbitUmarov1-0/+1
2012-05-11 revert terminal vel reduction. It helped but not efectiveUbitUmarov1-2/+2
2012-05-10reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov1-5/+7
2012-05-05 force lower avatar density for testingUbitUmarov1-0/+4
2012-05-04 UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...UbitUmarov1-2/+4
2012-04-27testUbitUmarov1-1/+7
2012-04-27testUbitUmarov1-2/+2
2012-04-27itestUbitUmarov1-2/+1
2012-04-27testUbitUmarov1-13/+11
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testing....UbitUmarov1-41/+78
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-58/+71
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-0/+6
2012-04-27TESTINGUbitUmarov1-0/+1
2012-04-24 let objects/avas push avasUbitUmarov1-2/+1
2012-04-23ubitODE - several changes...UbitUmarov1-0/+3
2012-04-20ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov1-6/+14
2012-04-18ubitODE still retouching character pidUbitUmarov1-2/+2
2012-04-18ubitODE - retouch character PIDsUbitUmarov1-4/+4
2012-04-17ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov1-118/+44
2012-04-17ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov1-2/+2
2012-04-17ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov1-0/+1
2012-04-16ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov1-0/+8
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov1-8/+21
2012-03-24 Avatars have no bounceUbitUmarov1-3/+1