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* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+5
| | | | | | | | Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-2/+23
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* starting to add bits and pieces to physics prims that we will eventually ↵Brian McBee2007-08-181-1/+1
| | | | need for collisions. not hooked in yet.
* changed to native line ending encodingSean Dague2007-07-162-481/+481
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* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-082-140/+0
| | | | should make sure the wiki is updated.
* A bit more work on Building tools/support.MW2007-07-041-1/+1
| | | | | updated Axiom.MathLib.dll.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-032-6/+5
| | | | | * added some licensing info
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-281-0/+43
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* *Updated prebuild.xml and ran prebuild againmingchen2007-06-271-12/+0
| | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-274-0/+591
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.