| Commit message (Collapse) | Author | Files | Lines |
|
Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
|
|
|
|
need for collisions. not hooked in yet.
|
|
|
|
should make sure the wiki is updated.
|
|
updated Axiom.MathLib.dll.
|
|
* added some licensing info
|
|
|
|
*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
|