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path: root/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs (unfollow)
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2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-0/+10
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-3/+31
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-0/+6
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-1/+10
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-2/+12
2007-11-05prim cuts in ODEdan miller1-48/+85
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-1/+18
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-2/+15
2007-10-30* Optimized usingslbsa711-359/+284
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-1/+1
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-3/+9
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW1-1/+1
2007-08-23Added RemovePrim method to the physics plugins interface.MW1-0/+5
2007-08-19More prep work for adding prims to ODE physicsBrian McBee1-2/+23
2007-08-18starting to add bits and pieces to physics prims that we will eventually need...Brian McBee1-1/+1
2007-07-16changed to native line ending encodingSean Dague1-425/+425
2007-07-04A bit more work on Building tools/support.MW1-1/+1
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+5