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My fork of OpenSim for IG and MG, called SledjChisl.
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PhysXPlugin
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PhysXPlugin.cs
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2007-11-10
* Moves the Meshmerizer to a separate plugin
Teravus Ovares
1
-0
/
+6
2007-11-09
* Added an internal throttle on ODE physics updates
Teravus Ovares
1
-1
/
+10
2007-11-08
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
1
-2
/
+12
2007-11-05
prim cuts in ODE
dan miller
1
-48
/
+85
2007-11-03
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
1
-1
/
+18
2007-10-31
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...
Charles Krinke
1
-2
/
+15
2007-10-30
* Optimized usings
lbsa71
1
-359
/
+284
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-1
/
+1
2007-09-29
Hollow prims (box only), thanks Gerard! Enjoy
dan miller
1
-3
/
+9
2007-09-10
mass update of urls in source code to new website
Sean Dague
1
-1
/
+1
2007-08-28
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...
MW
1
-1
/
+1
2007-08-23
Added RemovePrim method to the physics plugins interface.
MW
1
-0
/
+5
2007-08-19
More prep work for adding prims to ODE physics
Brian McBee
1
-2
/
+23
2007-08-18
starting to add bits and pieces to physics prims that we will eventually need...
Brian McBee
1
-1
/
+1
2007-07-16
changed to native line ending encoding
Sean Dague
1
-425
/
+425
2007-07-04
A bit more work on Building tools/support.
MW
1
-1
/
+1
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
1
-4
/
+5