Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2007-08-23 | Added RemovePrim method to the physics plugins interface. | MW | 1 | -0/+5 | |
Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region. | |||||
2007-08-19 | More prep work for adding prims to ODE physics | Brian McBee | 1 | -2/+23 | |
2007-08-18 | starting to add bits and pieces to physics prims that we will eventually ↵ | Brian McBee | 1 | -1/+1 | |
need for collisions. not hooked in yet. | |||||
2007-07-16 | changed to native line ending encoding | Sean Dague | 1 | -425/+425 | |
2007-07-04 | A bit more work on Building tools/support. | MW | 1 | -1/+1 | |
updated Axiom.MathLib.dll. | |||||
2007-07-03 | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 1 | -4/+5 | |
* added some licensing info |