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* * Added some of the finer control points to POS such asTeravus Ovares2008-01-121-0/+7
| | | | | | | ** jumping ** crouching ** landing on prim
* * Optimized usingslbsa712007-12-272-34/+52
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-0/+36
| | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.
* Misc. cleanup:Jeff Ames2007-12-191-4/+3
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-1/+4
| | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-102-3/+3
| | | | notice of doom
* per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee2007-11-201-0/+18
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* New improved POS! With slippery avatars and extra calculations.Brian McBee2007-11-201-0/+10
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* fixed array range out of bounds exception and reference invalidation under ↵Jeff Ames2007-11-201-21/+26
| | | | load in POS
* Reverting my POS changes. I need to think this through a bit more.Brian McBee2007-11-201-14/+14
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* *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares2007-11-201-0/+3
| | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
* POS physics. tweaking stair-climbing which broke with my last changeBrian McBee2007-11-201-12/+14
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* POS physics: removed "stickiness" from avatars so they can slide along ↵Brian McBee2007-11-201-10/+8
| | | | surfaces instead of sticking to them.
* fixed POS rotation with certain anglesJeff Ames2007-11-191-4/+4
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* added rotation support to POSJeff Ames2007-11-191-4/+8
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* flying in POS should be a bit smootherJeff Ames2007-11-181-4/+15
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* cleaned up some mono compiler warningsJeff Ames2007-11-181-1/+0
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* improved avatar logic -- walk up low steps now, sortadan miller2007-11-171-5/+21
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* minor POS tweak for speeddan miller2007-11-171-5/+4
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* Out of a fog of alcohol and adenovirus, I present - POS!dan miller2007-11-171-31/+218
| | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV
* added some POS gravityJeff Ames2007-11-171-22/+17
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* added dummy POS physics pluginJeff Ames2007-11-162-0/+359