Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Optimized usings | lbsa71 | 2007-12-27 | 2 | -34/+52 | |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF | |||||
* | * Re-did the mass calculations in ODE for Prim | Teravus Ovares | 2007-12-19 | 1 | -0/+36 | |
| | | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground. | |||||
* | Misc. cleanup: | Jeff Ames | 2007-12-19 | 1 | -4/+3 | |
| | | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers | |||||
* | * Added some simstats to fill the simulator pane of the Statistics monitor. | Teravus Ovares | 2007-12-12 | 1 | -1/+4 | |
| | | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect. | |||||
* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 2 | -3/+3 | |
| | | | | notice of doom | |||||
* | per chi11ken: adding check for out-of-bounds avatars in POS | Brian McBee | 2007-11-20 | 1 | -0/+18 | |
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* | New improved POS! With slippery avatars and extra calculations. | Brian McBee | 2007-11-20 | 1 | -0/+10 | |
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* | fixed array range out of bounds exception and reference invalidation under ↵ | Jeff Ames | 2007-11-20 | 1 | -21/+26 | |
| | | | | load in POS | |||||
* | Reverting my POS changes. I need to think this through a bit more. | Brian McBee | 2007-11-20 | 1 | -14/+14 | |
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* | *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵ | Teravus Ovares | 2007-11-20 | 1 | -0/+3 | |
| | | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed. | |||||
* | POS physics. tweaking stair-climbing which broke with my last change | Brian McBee | 2007-11-20 | 1 | -12/+14 | |
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* | POS physics: removed "stickiness" from avatars so they can slide along ↵ | Brian McBee | 2007-11-20 | 1 | -10/+8 | |
| | | | | surfaces instead of sticking to them. | |||||
* | fixed POS rotation with certain angles | Jeff Ames | 2007-11-19 | 1 | -4/+4 | |
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* | added rotation support to POS | Jeff Ames | 2007-11-19 | 1 | -4/+8 | |
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* | flying in POS should be a bit smoother | Jeff Ames | 2007-11-18 | 1 | -4/+15 | |
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* | cleaned up some mono compiler warnings | Jeff Ames | 2007-11-18 | 1 | -1/+0 | |
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* | improved avatar logic -- walk up low steps now, sorta | dan miller | 2007-11-17 | 1 | -5/+21 | |
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* | minor POS tweak for speed | dan miller | 2007-11-17 | 1 | -5/+4 | |
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* | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 2007-11-17 | 1 | -31/+218 | |
| | | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV | |||||
* | added some POS gravity | Jeff Ames | 2007-11-17 | 1 | -22/+17 | |
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* | added dummy POS physics plugin | Jeff Ames | 2007-11-16 | 2 | -0/+359 | |