Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Converted logging to use log4net. | Jeff Ames | 2008-02-05 | 1 | -1/+1 | |
| | | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | |||||
* | * Implemented grab and throw in ODE. It's a little strong still so toss ↵ | Teravus Ovares | 2008-01-29 | 1 | -0/+21 | |
| | | | | gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. | |||||
* | * Added some of the finer control points to POS such as | Teravus Ovares | 2008-01-12 | 1 | -0/+7 | |
| | | | | | | | ** jumping ** crouching ** landing on prim | |||||
* | * Optimized usings | lbsa71 | 2007-12-27 | 2 | -34/+52 | |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF | |||||
* | * Re-did the mass calculations in ODE for Prim | Teravus Ovares | 2007-12-19 | 1 | -0/+36 | |
| | | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground. | |||||
* | Misc. cleanup: | Jeff Ames | 2007-12-19 | 1 | -4/+3 | |
| | | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers | |||||
* | * Added some simstats to fill the simulator pane of the Statistics monitor. | Teravus Ovares | 2007-12-12 | 1 | -1/+4 | |
| | | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect. | |||||
* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 2 | -3/+3 | |
| | | | | notice of doom | |||||
* | per chi11ken: adding check for out-of-bounds avatars in POS | Brian McBee | 2007-11-20 | 1 | -0/+18 | |
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* | New improved POS! With slippery avatars and extra calculations. | Brian McBee | 2007-11-20 | 1 | -0/+10 | |
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* | fixed array range out of bounds exception and reference invalidation under ↵ | Jeff Ames | 2007-11-20 | 1 | -21/+26 | |
| | | | | load in POS | |||||
* | Reverting my POS changes. I need to think this through a bit more. | Brian McBee | 2007-11-20 | 1 | -14/+14 | |
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* | *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵ | Teravus Ovares | 2007-11-20 | 1 | -0/+3 | |
| | | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed. | |||||
* | POS physics. tweaking stair-climbing which broke with my last change | Brian McBee | 2007-11-20 | 1 | -12/+14 | |
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* | POS physics: removed "stickiness" from avatars so they can slide along ↵ | Brian McBee | 2007-11-20 | 1 | -10/+8 | |
| | | | | surfaces instead of sticking to them. | |||||
* | fixed POS rotation with certain angles | Jeff Ames | 2007-11-19 | 1 | -4/+4 | |
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* | added rotation support to POS | Jeff Ames | 2007-11-19 | 1 | -4/+8 | |
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* | flying in POS should be a bit smoother | Jeff Ames | 2007-11-18 | 1 | -4/+15 | |
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* | cleaned up some mono compiler warnings | Jeff Ames | 2007-11-18 | 1 | -1/+0 | |
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* | improved avatar logic -- walk up low steps now, sorta | dan miller | 2007-11-17 | 1 | -5/+21 | |
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* | minor POS tweak for speed | dan miller | 2007-11-17 | 1 | -5/+4 | |
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* | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 2007-11-17 | 1 | -31/+218 | |
| | | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV | |||||
* | added some POS gravity | Jeff Ames | 2007-11-17 | 1 | -22/+17 | |
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* | added dummy POS physics plugin | Jeff Ames | 2007-11-16 | 2 | -0/+359 | |