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2007-12-27* Optimized usingslbsa712-34/+52
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-19* Re-did the mass calculations in ODE for Prim Teravus Ovares1-0/+36
* Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.
2007-12-19Misc. cleanup:Jeff Ames1-4/+3
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-12* Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares1-1/+4
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2-3/+3
notice of doom
2007-11-20per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee1-0/+18
2007-11-20New improved POS! With slippery avatars and extra calculations.Brian McBee1-0/+10
2007-11-20fixed array range out of bounds exception and reference invalidation under ↵Jeff Ames1-21/+26
load in POS
2007-11-20Reverting my POS changes. I need to think this through a bit more.Brian McBee1-14/+14
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares1-0/+3
threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
2007-11-20POS physics. tweaking stair-climbing which broke with my last changeBrian McBee1-12/+14
2007-11-20POS physics: removed "stickiness" from avatars so they can slide along ↵Brian McBee1-10/+8
surfaces instead of sticking to them.
2007-11-19fixed POS rotation with certain anglesJeff Ames1-4/+4
2007-11-19added rotation support to POSJeff Ames1-4/+8
2007-11-18flying in POS should be a bit smootherJeff Ames1-4/+15
2007-11-18cleaned up some mono compiler warningsJeff Ames1-1/+0
2007-11-17improved avatar logic -- walk up low steps now, sortadan miller1-5/+21
2007-11-17minor POS tweak for speeddan miller1-5/+4
2007-11-17Out of a fog of alcohol and adenovirus, I present - POS!dan miller1-31/+218
EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV
2007-11-17added some POS gravityJeff Ames1-22/+17
2007-11-16added dummy POS physics pluginJeff Ames2-0/+359