| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
|
|
|
| |
LICENSE.txt.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does,
and it should recalculate the absolute height to hover at as an object moves to reflect
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at
the physics plug-in level. The attached is a patch that correctly implements
llSetHoverHeight() including updates to the ODE physics plug-in.
|
|
|
|
|
|
|
| |
ODEPlugin and pipes them to their respective LSL method.
* NBody will need to be updated, this is an API change. Torque property and AddAngularForce
|
|
|
|
|
|
| |
* Warning! Physics API change. This means that the NBodySimulation needs to be updated!
* PhysicsActor -> void SetVolumeDetect(int) needs to go into classes that use PhysicsActor as their base class.
|
|
|
|
|
| |
Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground.
|
|
|
|
|
|
| |
subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators.
|
|
|
|
|
|
| |
in the classes between the LSL implementation and the
underlying physics engines.
|
|
|
|
|
|
|
| |
to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
|
|
|
|
|
|
|
| |
to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
|
|
| |
units may not match the Linden implementation.
|
|
|