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* Guard against a strange nullref in ODEMelanie Thielker2008-11-191-0/+5
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* * minor: remove mono compiler warningsJustin Clarke Casey2008-11-141-1/+1
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* Thank you, idb, for a patch that fixes avatar height calculationMelanie Thielker2008-11-101-3/+4
| | | | | | Our feet will now be above ground
* Enabled SoftERP for the contact structure but not SoftCFM.Charles Krinke2008-11-091-1/+6
| | | | | | A tube on a pole is a bit less "flubbery" so maybe this is the right direction.
* Clean up a few comments.Charles Krinke2008-11-091-11/+3
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* Clean up the mass < 0 logic a tiny bit whenCharles Krinke2008-11-091-2/+1
| | | | | calculating mass.
* Revert last checkin. Avatars fall through non-physical prims now.Charles Krinke2008-11-011-12/+7
| | | | | | There is more to the solution then just enabling soft_erp and soft_cfm for all d.Contact cases.
* Added soft_cfm and soft_erp to the general "contact" initializationCharles Krinke2008-11-011-7/+12
| | | | | | for physical prim interactions. They were not previously enabled for prim-prim interactions.
* * Add a config option for filtering collisions. Sometimes, under load, ↵Teravus Ovares2008-10-221-0/+5
| | | | this seems to cause bouncing on really thin flat prim.
* * Changed the dupe collision depth limiter to be slightly more restrictive. ↵Teravus Ovares2008-10-181-3/+3
| | | | (less chance for a dupe)
* * Fix an over compensation for bounciness on flat PrimitiveTeravus Ovares2008-10-172-9/+7
| | | | | | * Implement the linear impulse portion of llPushObject. We should have a lsl compatible implementation of that portion of the push. Angular.. well. still have yet to implement a torque accumulator. * llPushObject respects the region and parcel settings for Restrict Push, it also respects GodMode as is defined in the LSL spec.
* * Adds a lot of stability and performance to the physics engine. The ↵Teravus Ovares2008-10-171-1/+86
| | | | | | | avatar bounces less and things are a bit less explosive. * Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
* * minor: get rid of pointless ipeSenderJustin Clarke Casey2008-10-161-0/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=2401Justin Clarke Casey2008-10-161-0/+1
| | | | | | | * Removes spacers that are also separators in llParseString2List * Thanks idb
* * Releases the inter-region thread synchronization between physics in ODE on ↵Teravus Ovares2008-10-163-6/+7
| | | | | | | | the same instance. * If you are hosting many regions on a single instance, you will probably notice a decrease in region startup time and maybe a slight increase in performance. * Single regions won't notice anything different
* * Cleaned up tons of code duplication in ODEPrim Teravus Ovares2008-10-142-313/+235
| | | | | | | | | * Re-enabled the native ODE prim types when possible * Fixed several invalid assumptions in the prim recycle process. * Added better message for 'reused a disposed physicsactor' * Added a way to recover from errors during collision_optimized * Added a way to recover from an error condition where prim_geom wasn't reset properly
* * Based on user reports, it looks like the OS specific settings have been ↵Teravus Ovares2008-10-131-4/+4
| | | | | | | unified as far as tuning (thank heavens). * If you're experiencing knee bendiness try the windows settings, as the *nix settings seem to now be incorrect. (this update does that, but you may have your own opensim.ini settings active.
* * This updates ODE to the most up-to-date version as of today. 1558Teravus Ovares2008-10-121-0/+1
| | | | | | | | * Mac users, pray to chi11ken to make you a .dylib version * This is semi-tuned and post teravus hack. (Though I didn't apply the terrain pitting fix hack. I'm still deciding if it's necessary as there was a lot of work over the past several months on the heightfield collider. * Please use '--enable-shared --disable-demos --disable-asserts' if you are building your own libode in the configure step. Asserts are pretty much useless for use with .NET * This also updates ODE.NET as, there were some API changes in May that were just added to ODE.NET today.
* Implement the plumbing for llSetVehicleType from the LSLCharles Krinke2008-09-282-0/+12
| | | | | | subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
* Added the plumbing for llSetVehicleRotationParamCharles Krinke2008-09-282-0/+11
| | | | | | in the classes between the LSL implementation and the underlying physics engines.
* Plumb the connection though from llSetVehicleVectorParamCharles Krinke2008-09-282-6/+14
| | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
* Plumb the connection through from llSetVehicleFloatParamCharles Krinke2008-09-282-0/+12
| | | | | | | to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
* Disabled use of ODE internal geometry to see if it affects the "waves ↵Dahlia Trimble2008-09-221-12/+12
| | | | finger" error
* ODE was using a box collision shape for some spheres - changed those cases ↵Dahlia Trimble2008-09-211-2/+3
| | | | to now use a mesh instead.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-211-2/+2
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* re-enabled some ODE internal proxies for some simple prim types to try to ↵Dahlia Trimble2008-09-192-50/+70
| | | | save some more memory
* * Make the ode simulation update loop print out the stack if an exception ↵Justin Clarke Casey2008-09-181-1/+1
| | | | occurs (at least, this is what will happen on linux)
* XEngine: fix collisions, add event coalescing for collision events.Melanie Thielker2008-09-181-6/+4
| | | | | | | Fix a nasty concurrency issue that could cause a high event frequency to start more than one thread pool job for a single script.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-064-80/+74
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* ODEPlugin now frees source mesh data after conversion to pinned lists to ↵Dahlia Trimble2008-08-271-0/+2
| | | | save memory
* Formatting cleanup.Jeff Ames2008-08-182-89/+81
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* Re-enables testing for config option mesh_sculpted_prim which was ↵Dahlia Trimble2008-07-252-28/+35
| | | | inadvertently disabled in a prior modification (oops) :)
* * Fix the ODEPlugin unit testTeravus Ovares2008-07-251-3/+3
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* Changed application of constant forces to after PID force is applied. ↵Dahlia Trimble2008-07-241-3/+7
| | | | llSetForce() should behave identical to the Linden implementation now.
* Implements llSetForce() and llGetForce(). These are experimental and the ↵Dahlia Trimble2008-07-242-3/+8
| | | | units may not match the Linden implementation.
* refactor - commenting out needsMeshing() and all references as createMesh() ↵Dahlia Trimble2008-07-182-179/+297
| | | | has the same logic and obsoletes the need for it.
* Passes prim physical status to mesher from physics pluginsDahlia Trimble2008-07-122-3/+3
| | | | | | | Small prims now get a full mesh if they are physical Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up Switched to more conservative method of vertex and triangle list trimming to prevent possible crash
* Overloads CreateMesh method of interface IMesher to pass prim physical ↵Dahlia Trimble2008-07-121-1/+1
| | | | status to mesher
* dr scofield's warnings safari:Dr Scofield2008-06-273-21/+22
| | | | | | * commenting out unused variables
* Minor formatting cleanup.Jeff Ames2008-06-251-16/+17
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* Changes selection criteria to allow meshing of more sphere prim configurations.Dahlia Trimble2008-06-211-1/+4
| | | | | Adds comments to some functions in Meshmerizer.cs.
* * Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares2008-06-201-0/+28
| | | | | | * Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
* * Added a check for a non-finite heightfield array value passed to the ↵Teravus Ovares2008-06-041-0/+9
| | | | ODEPlugin. This may, or may not fix anything.
* * While I couldn't reproduce it, I was able to see how it *might* happen, so ↵Teravus Ovares2008-06-021-2/+5
| | | | therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground.
* * Applying Dahlia's interim path curve patch. it adds initial support for ↵Teravus Ovares2008-05-291-0/+19
| | | | | | | | | some tori/ring parameters. Thanks Dahlia! * Some situations do not match the client's render of the tori, we know and are working on it. This is an initial support patch, so expect it to not be exact. * Some tapers are acting slightly odd. Will fix.
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-253-2/+34
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* * Releases Pinned vertex/index list in ODE on next mesh request.Teravus Ovares2008-05-251-2/+15
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* Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames2008-05-181-53/+46
| | | | types and null.
* Formatting cleanup.Jeff Ames2008-05-171-133/+21
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* * This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares2008-05-162-40/+100
| | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.