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* Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-063-65/+398
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| * Formatting cleanup.Jeff Ames2010-02-151-25/+25
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| * Revolution is on the roll again! :)Revolution2010-02-143-39/+372
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into careminsterMelanie2010-02-081-0/+2
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| * Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman2010-02-041-0/+2
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* | Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add ↵Kitto Flora2010-01-212-0/+20
| | | | | | | | associated methods.
* | Merge branch 'master' into careminsterMelanie2010-01-034-515/+509
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-044-515/+509
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* | Fix conflictsKitto Flora2009-12-222-2/+1
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| * \ Merge branch 'master' into careminsterMelanie2009-12-222-8/+9
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| | * Glue code for a couple of new LSL function implementationsMelanie2009-12-222-0/+18
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* | | Include ChOdePluginKitto Flora2009-12-223-118/+31
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* | Fix GetWorldRotation(), and a host of related Sit fixes.Kitto Flora2009-12-171-1/+5
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* | Merge branch 'master' into careminsterMelanie2009-12-121-1/+8
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| * * Commit some sit code that's commented out for now.Teravus Ovares (Dan Olivares)2009-12-081-1/+8
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* | Merge branch 'master' into careminsterMelanie2009-12-061-2/+8
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| * * Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)2009-12-051-2/+8
| | | | | | | | | | | | | | | | * Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
* | Merge branch 'master' into careminsterMelanie2009-12-053-1/+9
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| * * Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)2009-12-051-1/+4
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| * * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set ↵Teravus Ovares (Dan Olivares)2009-12-032-0/+5
| | | | | | | | | | | | | | this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) * Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section. * Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
* | Merge branch 'master' into careminsterMelanie2009-11-271-1/+4
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| * * Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in ↵Teravus Ovares (Dan Olivares)2009-11-261-1/+4
| | | | | | | | linkset where EnableBody was called and the body is immediately disabled. The previous functionality assumed that a body was received in EnableBody but.. in some cases, it wasn't.
* | Merge branch 'master' into careminsterMelanie2009-11-241-1/+1
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| * * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390Teravus Ovares (Dan Olivares)2009-11-231-1/+1
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* | Merge branch 'master' into careminsterMelanie2009-11-232-4/+38
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| * * Adds a test for if the collision is at the bottom of the capsule on ↵Teravus Ovares (Dan Olivares)2009-11-221-1/+12
| | | | | | | | avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side.
| * * Added missing lock to m_forcelist when AddForce is called. When a user ↵Teravus Ovares (Dan Olivares)2009-11-221-3/+26
| | | | | | | | | | | | dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions. * Physics a situation that causes physics to spew redline messages to the console forever.
* | Merge branch 'master' into careminsterMelanie2009-11-211-1/+12
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| * * Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+3
| | | | | | | | normally again.
| * * Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)2009-11-211-1/+9
| | | | | | | | one fixes the situation where the object on the server is moving but no updates are being sent.
* | Clean up messages in ODEKittoFlora2009-11-192-4/+4
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* | Fix merge conflictsKittoFlora2009-11-161-7/+0
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* | Merge branch 'careminster' into testsKittoFlora2009-11-164-87/+109
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| * Following various discussions on irc and in the OpenSim dev OSGrid meeting ↵Justin Clark-Casey (justincc)2009-11-091-1/+1
| | | | | | | | | | | | | | last week, change av_capsule_tilted to false by default This appears to now give better ODE physics response (less sinking into the ground, etc.) Please change it back if this is actually a bad idea for some reason
| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-033-72/+94
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| | * * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-293-64/+71
| | | | | | | | | | | | | | | * Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
| | * Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-281-1/+2
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| | * Limit physics time dilation to 1.0John Hurliman2009-10-281-1/+1
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| | * * Reduce the velocity tolerance on sending terse updates to avoid slowly ↵John Hurliman2009-10-281-3/+10
| | | | | | | | | | | | | | | | | | drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
| | * Fixed a bad check on velocity in the ODE near() callback (it was only ↵John Hurliman2009-10-281-3/+3
| | | | | | | | | | | | checking for velocity in certain directions, and was calling the get_Velocity() function three times)
| | * Move the calculation of time dilation from the scene to the physics engine. ↵John Hurliman2009-10-271-2/+9
| | | | | | | | | | | | The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
| * | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-033-17/+17
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* | Merge branch 'vehicles' into testsKittoFlora2009-10-275-239/+264
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Manager/PhysicsActor.cs OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-265-229/+209
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| * No need to create dupe TriMeshData for ODE. A previous patch created a ↵Dan Lake2009-10-261-6/+14
| | | | | | | | dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch.
| * Do case-insensitive comparisons on region names in LLStandaloneLoginModuleJohn Hurliman2009-10-261-2/+2
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| * * Changed the watchdog timer to improve the speed of UpdateThread(), only ↵John Hurliman2009-10-261-2/+6
| | | | | | | | | | | | track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later * Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
| * Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: ↵dslake2009-10-231-2/+3
| | | | | | | | Inconsistent locking of ODE tainted prims
| * * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵Teravus Ovares (Dan Olivares)2009-10-222-26/+28
| | | | | | | | consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.
| * Commented out instrumentation in ODEPrim.csKittoFlora2009-10-221-0/+8
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