| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 1 | -2/+25 |
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 1 | -17/+93 |
* | fix compile issue on mono | Sean Dague | 2007-11-12 | 1 | -1/+1 |
* | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to... | Teravus Ovares | 2007-11-12 | 1 | -3/+20 |
* | removed OdePlugin/Meshing directory | Jeff Ames | 2007-11-10 | 6 | -1522/+0 |
* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 1 | -11/+20 |
* | * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef... | Teravus Ovares | 2007-11-10 | 1 | -1/+2 |
* | * Added an internal throttle on ODE physics updates | Teravus Ovares | 2007-11-09 | 1 | -3/+29 |
* | * Moved BulletX off of the 'constant terse update' method. It now only sends... | Teravus Ovares | 2007-11-09 | 1 | -4/+11 |
* | * Stopped printing the prim's X cordinate difference from the last movement o... | Teravus Ovares | 2007-11-08 | 1 | -1/+1 |
* | * Fixed occasional character drift caused by sim not sending the avatar's fin... | Teravus Ovares | 2007-11-08 | 1 | -15/+78 |
* | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 2007-11-08 | 1 | -10/+44 |
* | * fix for Bug 563 | Teravus Ovares | 2007-11-06 | 2 | -2/+9 |
* | physical prims | dan miller | 2007-11-05 | 1 | -75/+452 |
* | adding missing ODE files for mesh | dan miller | 2007-11-05 | 4 | -0/+841 |
* | prim cuts in ODE | dan miller | 2007-11-05 | 3 | -460/+333 |
* | Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph... | darok | 2007-11-03 | 1 | -1/+18 |
* | made illogical bitwise operations logical | Jeff Ames | 2007-10-31 | 1 | -3/+3 |
* | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ... | Charles Krinke | 2007-10-31 | 1 | -34/+98 |
* | temporary fix for sitting collisions in ODE | Jeff Ames | 2007-10-30 | 1 | -1/+1 |
* | * Optimized usings | lbsa71 | 2007-10-30 | 4 | -357/+267 |
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H... | MW | 2007-10-29 | 2 | -2/+2 |
* | should help with ODE bounce on region cross | dan miller | 2007-10-29 | 1 | -8/+18 |
* | this might help with ODE errors. Or maybe not. YMMV | dan miller | 2007-10-17 | 1 | -1/+1 |
* | * Applied Chillken patch #418: copyright-r2094.patch updating copyright messa... | lbsa71 | 2007-10-15 | 2 | -0/+58 |
* | Asset server implementation. Again one of these "plumbing" releases, where no... | Tleiades Hax | 2007-10-13 | 1 | -1/+0 |
* | fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so | dan miller | 2007-10-11 | 1 | -4/+49 |
* | getting all our line endings consistant again | Sean Dague | 2007-10-05 | 1 | -560/+560 |
* | Droppin da fyzyx bomb on ya | dan miller | 2007-10-03 | 1 | -41/+89 |
* | removed debug statements | dan miller | 2007-10-01 | 1 | -3/+1 |
* | fixing odeplugin debug bug | dan miller | 2007-10-01 | 1 | -1/+0 |
* | this should fix mantis 452 and related -- hollow prims work in Linux! (I hope) | dan miller | 2007-10-01 | 1 | -1/+2 |
* | Corrected the typo in the folder name. | Dalien Talbot | 2007-09-30 | 2 | -0/+0 |
* | Hollow prims (box only), thanks Gerard! Enjoy | dan miller | 2007-09-29 | 2 | -0/+839 |
* | Hollow prims (box only), thanks Gerard! Enjoy | dan miller | 2007-09-29 | 1 | -11/+176 |
* | physics-related fixes; should stabilize border crossings | dan miller | 2007-09-21 | 1 | -3/+11 |
* | RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul... | dan miller | 2007-09-18 | 1 | -1/+4 |
* | ODE: no more slippin' & slidin' | dan miller | 2007-09-13 | 1 | -4/+24 |
* | mass update of urls in source code to new website | Sean Dague | 2007-09-10 | 2 | -2/+2 |
* | ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen... | dan miller | 2007-09-09 | 1 | -0/+4 |
* | ODE bugfix: multiple avatars now supported properly | dan miller | 2007-09-01 | 1 | -1/+1 |
* | once more, without the debug statements (ODE multi-region fixes, various debu... | dan miller | 2007-09-01 | 1 | -1/+0 |
* | umm, nevermind all that -- this is the real ODE region fix. I'll get subvers... | dan miller | 2007-09-01 | 1 | -22/+33 |
* | danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bug | dan miller | 2007-08-30 | 1 | -4/+7 |
* | Applied danx0r's ODE patch [mantis number 340]. | MW | 2007-08-28 | 1 | -86/+102 |
* | Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s... | MW | 2007-08-28 | 1 | -1/+1 |
* | Danxors patch for >30prims with ODE | Tedd Hansen | 2007-08-26 | 1 | -8/+4 |
* | Added RemovePrim method to the physics plugins interface. | MW | 2007-08-23 | 1 | -1/+10 |
* | Implemented Resize Method in OdePrim. | MW | 2007-08-23 | 1 | -3/+7 |
* | Added danx0r's physics patch, although for now have disabled the lines in Sce... | MW | 2007-08-23 | 1 | -2/+36 |