| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe... | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -16/+22 |
* | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter | Justin Clark-Casey (justincc) | 2011-12-15 | 2 | -8/+24 |
* | minor: add some currently commented log lines for use in debugging | Justin Clark-Casey (justincc) | 2011-12-14 | 1 | -1/+8 |
* | Simplify some manipulation of _taintedActors in OdeScene | Justin Clark-Casey (justincc) | 2011-12-14 | 1 | -13/+6 |
* | Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ... | Justin Clark-Casey (justincc) | 2011-12-14 | 1 | -45/+14 |
* | minor: remove pointless comment from OdeScene.cs | Justin Clark-Casey (justincc) | 2011-12-12 | 1 | -2/+1 |
* | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-11-25 | 2 | -7/+7 |
* | Log error if we attempt to add/remove an OdeCharacter from the _characters li... | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -23/+33 |
* | Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th... | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -6/+1 |
* | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -58/+58 |
* | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w... | Justin Clark-Casey (justincc) | 2011-11-22 | 3 | -141/+128 |
* | Slightly improve "Unable to space collide" logging message, though I don't th... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -1/+2 |
* | Get rid of OdeCharacter != null checks since OdeScene._characters can never c... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -17/+4 |
* | remove unnecessary OdeScene._activeprims locking. Code is single-threaded | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -53/+46 |
* | Restore defects list. In hindsight, the reason for this is becuase we can't ... | Justin Clark-Casey (justincc) | 2011-11-21 | 2 | -92/+112 |
* | simplify operation of OdeScene._perloopContact | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -45/+51 |
* | don't bother locking OdeScene._perloopContact in single threaded code | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -47/+42 |
* | don't lock OdeScene.contacts since only ever accessed by a single thread | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -10/+24 |
* | rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -8/+10 |
* | refactor: Eliminate one line ODECharacter.doForce() method for code clarity | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -15/+3 |
* | Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not... | Justin Clark-Casey (justincc) | 2011-11-21 | 3 | -23/+24 |
* | Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ... | Justin Clark-Casey (justincc) | 2011-11-21 | 2 | -70/+29 |
* | move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody... | Justin Clark-Casey (justincc) | 2011-11-21 | 2 | -10/+9 |
* | When changing avatar size in ODE, remove the old actor from the name and acto... | Justin Clark-Casey (justincc) | 2011-11-21 | 2 | -8/+14 |
* | When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ... | Justin Clark-Casey (justincc) | 2011-11-21 | 2 | -10/+23 |
* | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... | Justin Clark-Casey (justincc) | 2011-11-21 | 2 | -9/+5 |
* | Instead of generating a new list for bad characters on every physics pass, ke... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -3/+12 |
* | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 2011-11-16 | 5 | -35/+19 |
* | Instead of having scene add/remove collision events directly to the OdeScene ... | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -20/+38 |
* | use a more efficient dictionary in OdeScene._collisionEventPrim rather than a... | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -7/+4 |
* | Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr... | Justin Clark-Casey (justincc) | 2011-11-04 | 2 | -1/+4 |
* | Stop llPushObject() from causing problems by adding force via a taint rather ... | Justin Clark-Casey (justincc) | 2011-11-04 | 1 | -2/+25 |
* | Add taint target velocity for ODECharacters as is already done for ODECharact... | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -7/+12 |
* | tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir... | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -51/+39 |
* | Move position set from taint to logically better position at top of ODECharac... | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -12/+12 |
* | Stop setting _position as well as m_taint_position in ODECharacter.Position | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -4/+1 |
* | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 2011-10-27 | 1 | -1/+22 |
* | Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -0/+2 |
* | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2011-10-25 | 2 | -2/+2 |
* | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -13/+3 |
* | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -5/+3 |
* | Fix bug where collision event listeners were not removed once the listener ha... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -4/+5 |
* | minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -4/+4 |
* | very minor removal of old commented out line of code in OdeScene | Justin Clark-Casey (justincc) | 2011-10-21 | 1 | -5/+3 |
* | remove unnecessary null check on _collisionEventPrim | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -3/+0 |
* | Get OdeScene to use passed in time step rather than hard-coded 0.089 | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -22/+23 |
* | For now, stop passing timeStep into methods where it's not actually used. | Justin Clark-Casey (justincc) | 2011-10-20 | 2 | -13/+5 |
* | Temporarily put in log lines to record time taken to set terrain in OdeScene. | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -0/+6 |
* | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -2/+5 |
* | Don't bother taking OdeLock during OdeScene construction, since there can be ... | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -16/+13 |