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My fork of OpenSim for IG and MG, called SledjChisl.
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OdePlugin
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Files
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Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
1
-0
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+1
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Merge commit '978fb3d482072d840e6280aa5acd090b67ee6205' into bigmerge
Melanie
2011-10-25
2
-53
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+36
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reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
2011-10-15
2
-54
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+36
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Merge commit '9cc2694776e261868138c325a82ce5481c2908ec' into bigmerge
Melanie
2011-10-25
1
-19
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+17
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restrict unnecessary access levels on ODEPrim fields/properties
Justin Clark-Casey (justincc)
2011-10-15
1
-19
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+17
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Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmerge
Melanie
2011-10-25
2
-128
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+195
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refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
2011-10-15
2
-128
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+195
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Merge commit '4bfc2f5cdea4b739110cae3b37945d88ad527334' into bigmerge
Melanie
2011-10-25
1
-1
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+1
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Change hardcoded ODE total frame time to match the default total frame time (...
Justin Clark-Casey (justincc)
2011-10-14
1
-1
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+1
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Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge
Melanie
2011-10-25
1
-6
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+10
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More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
2011-10-13
1
-6
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+10
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Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmerge
Melanie
2011-10-25
1
-90
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+57
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refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
2011-10-13
1
-90
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+57
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Merge commit '9090039324ecc45bf1005e719f61a80f0187cb73' into bigmerge
Melanie
2011-10-12
1
-3
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+0
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Remove unused local variable i from OdeScene.Simulate()
Justin Clark-Casey (justincc)
2011-10-05
1
-3
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+0
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Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmerge
Melanie
2011-10-11
1
-2
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+2
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adjust some whitespace to trigger another build, to check the last failure wa...
Justin Clark-Casey (justincc)
2011-09-17
1
-2
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+2
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Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmerge
Melanie
2011-10-11
1
-6
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+13
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Stop the avatar stalling on its first boarder cross when using the ODE plugin
Justin Clark-Casey (justincc)
2011-09-16
1
-6
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+13
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Resolve merge commits, stage 1
Tom
2011-09-04
5
-569
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+683
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If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
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+5
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Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
1
-0
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+2
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Move common gemo/agent map name code into CreateGeom()
Justin Clark-Casey (justincc)
2011-08-01
1
-11
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+5
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Instead of preserving old name in geom_name_map in change size or shape, use ...
Justin Clark-Casey (justincc)
2011-08-01
1
-7
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+3
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comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
2011-08-01
1
-12
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+12
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On geom removal, remove the name from the OdeScene.geom_name_map too
Justin Clark-Casey (justincc)
2011-08-01
1
-0
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+1
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remove the unused ODEPrim.prev_geom field
Justin Clark-Casey (justincc)
2011-08-01
1
-3
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+0
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When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...
Justin Clark-Casey (justincc)
2011-08-01
1
-0
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+2
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refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
2011-08-01
2
-43
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+44
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minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2011-08-01
2
-1
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+4
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If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...
Justin Clark-Casey (justincc)
2011-08-01
1
-1
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+4
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minor: indentation correction
Justin Clark-Casey (justincc)
2011-08-01
1
-17
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+13
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Remove _mesh field since the mesh data no longer needs to be stored after it'...
Justin Clark-Casey (justincc)
2011-07-31
1
-49
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+16
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refactor: Remove argument to pass in an initial mesh to OdePrim since this is...
Justin Clark-Casey (justincc)
2011-07-31
2
-27
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+5
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minor: correct method doc for last commit
Justin Clark-Casey (justincc)
2011-07-31
1
-1
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+1
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refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...
Justin Clark-Casey (justincc)
2011-07-31
1
-3
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+3
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minor: method doc
Justin Clark-Casey (justincc)
2011-07-31
2
-4
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+20
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Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...
Justin Clark-Casey (justincc)
2011-07-30
1
-33
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+40
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refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
2011-07-30
1
-11
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+14
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minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
2011-07-30
3
-7
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+8
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minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
3
-7
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+26
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fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
2011-07-29
1
-3
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+14
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refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
2011-07-29
1
-28
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+36
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refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
2011-07-29
1
-182
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+191
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refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
2011-07-29
1
-270
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+274
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Apply the localID to the Physics actor to prevent null calls later
Careminster Team
2011-07-19
1
-3
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+3
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Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
1
-0
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+1
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Fix some local id issues in physics glue
root
2011-07-15
2
-8
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+2
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Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
2
-17
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+103
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temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
2011-07-12
1
-2
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+3
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