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* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-292-0/+22
* * This fixes the stair issue that Sdague reported on *nix. Be aware that if ...Teravus Ovares2008-01-291-2/+11
* * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps Teravus Ovares2008-01-281-1/+1
* * Mostly ODE update. Things are a bit more behaved then the last experiment...Teravus Ovares2008-01-282-11/+38
* * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps...Teravus Ovares2008-01-272-12/+13
* * Shifted strategy of detecting specific *nix distributions to detecting *nix. Teravus Ovares2008-01-261-2/+2
* * Changing && to || as suggested by dirk and ChrisD, also looks sensible to meJustin Clarke Casey2008-01-251-2/+2
* * Added Ubuntu to the OS detection routine. This seems to have helped on D...Teravus Ovares2008-01-241-1/+1
* * This update updates ODE to again use the AMotor to keep the avatar upright ...Teravus Ovares2008-01-231-26/+38
* * When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares2008-01-231-1/+1
* Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares2008-01-221-2/+18
* * Announcing the alternative prim early adoption program.. Adding regular ...Teravus Ovares2008-01-192-5/+90
* * Return of the avatar wobble.Teravus Ovares2008-01-181-35/+43
* * Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares2008-01-181-1/+1
* * Friction reduction update. Teravus Ovares2008-01-181-3/+3
* * ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares2008-01-182-26/+43
* * Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2008-01-171-0/+31
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
* * First pass at collidable linksetsTeravus Ovares2008-01-141-1/+3
* * HeightField handling update in ODE. Should improve the terrain pits. So f...Teravus Ovares2008-01-131-7/+118
* * Removed a debug message that I left in there....Teravus Ovares2008-01-131-1/+1
* * Fixed an overflow in the land managerTeravus Ovares2008-01-132-98/+369
* *ech one thing didn't save from the last commitTeravus Ovares2008-01-121-2/+2
* * Fixed a waste of resources in ODE. Possibly a cause of thread leak.Teravus Ovares2008-01-051-2/+2
* * This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares2007-12-302-17/+17
* * Added ability to create new prim on existing prim (rezzing prim from invent...Teravus Ovares2007-12-281-13/+4
* * Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE error...Teravus Ovares2007-12-271-6/+19
* * Optimized usingslbsa712007-12-274-318/+309
* * This update includes a wide range of changes to the ODEPlugin for avatar mo...Teravus Ovares2007-12-263-31/+66
* * Coded around another Null packet sent by the packet poolTeravus Ovares2007-12-261-9/+27
* * Added a -val heightfield value limiter so giant pits of death don't cause a...Teravus Ovares2007-12-261-1/+5
* * Added the ability to land automatically on prim by pressing the page down b...Teravus Ovares2007-12-261-7/+7
* * ODE: now using the 10.00000638 density value on prim.Teravus Ovares2007-12-241-12/+30
* * Fixed general avatar bounciness in ODE Teravus Ovares2007-12-221-1/+20
* * Added smoother handling of interpenetrating physical objects.Teravus Ovares2007-12-222-21/+68
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-192-8/+144
* Misc. cleanup:Jeff Ames2007-12-191-45/+43
* * Added an Avatar control tweak that disables the PID controller in certain c...Teravus Ovares2007-12-152-21/+55
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-21/+31
* added copyright noticesJeff Ames2007-12-112-0/+56
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-102-4/+4
* keeping opensim safe for children -- made some namespace references less expl...Jeff Ames2007-12-043-33/+18
* * Flying with ODE and got that sinking feeling? This should helpTeravus Ovares2007-12-041-2/+2
* set svn:eol-styleJeff Ames2007-12-042-1163/+1163
* * Split out the ODEPlugin Nested classes.Teravus Ovares2007-12-043-1139/+1166
* * Now using interpolation to expand the 256x256 heightfield data to 512x512 b...Teravus Ovares2007-12-031-8/+102
* * Resize terrain heightmap info going to ODE to double the resolution. Teravus Ovares2007-12-031-8/+60
* * Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares2007-11-281-4/+18
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-1/+1
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-312/+349