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My fork of OpenSim for IG and MG, called SledjChisl.
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OdePlugin
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Author
Age
Files
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Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
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+16
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Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+46
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Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+36
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Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
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+1
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Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+14
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Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+31
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Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+21
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Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+21
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Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
2012-06-01
1
-4
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+22
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Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
2012-06-01
1
-6
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+6
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Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+4
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minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+9
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Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
2012-06-01
1
-5
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+34
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Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
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+13
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Merge branch 'master' into careminster
Melanie
2012-05-31
1
-10
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+129
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Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2012-05-31
1
-10
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+129
*
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Merge branch 'master' into careminster
Melanie
2012-05-19
1
-2
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+8
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refactor: move EventQueueGet path generation into common method. Rename some...
Justin Clark-Casey (justincc)
2012-05-18
1
-1
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+1
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Don't eagerly clear frame collision events when physics actors subscribe and ...
Justin Clark-Casey (justincc)
2012-05-17
1
-2
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+8
*
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Merge branch 'master' into careminster
Melanie
2012-04-24
1
-0
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+1
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Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...
Justin Clark-Casey (justincc)
2012-04-24
1
-0
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+1
*
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Merge branch 'master' into careminster
Melanie
2012-04-22
2
-238
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+222
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Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2012-04-21
2
-10
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+20
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refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
Justin Clark-Casey (justincc)
2012-04-21
1
-115
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+117
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Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
Justin Clark-Casey (justincc)
2012-04-21
1
-116
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+88
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Merge branch 'master' into careminster
Melanie
2012-04-20
1
-12
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+10
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If a physical prim is manually moved (e.g. by a user) then set the geometry p...
Justin Clark-Casey (justincc)
2012-04-20
1
-12
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+10
*
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Merge branch 'master' into careminster
Melanie
2012-03-20
2
-11
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+23
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refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2012-03-20
2
-8
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+16
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refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
2012-03-20
1
-3
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+7
*
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
-10
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+16
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Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
2012-03-20
1
-10
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+16
*
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Merge branch 'master' into careminster
Melanie
2012-02-24
1
-0
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+2
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Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
-0
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+2
*
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Merge branch 'master' into careminster
Melanie
2012-02-21
1
-14
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+1
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Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Justin Clark-Casey (justincc)
2012-02-21
1
-14
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+1
*
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Merge branch 'master' into careminster
Melanie
2012-02-18
1
-2
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+25
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Report an error if the required native Windows ODE library can't be found.
Justin Clark-Casey (justincc)
2012-02-18
1
-1
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+4
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On Windows automatically load the correct native ODE library depending on whe...
Justin Clark-Casey (justincc)
2012-02-18
1
-2
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+22
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Merge branch 'master' into careminster
Melanie
2012-02-15
2
-1
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+53
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correct the default avatar_terminal_velocity value that I accidentally left i...
Justin Clark-Casey (justincc)
2012-02-11
1
-1
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+1
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Clamp ODE character velocity. Make ODE falling character 54m/s by default.
Justin Clark-Casey (justincc)
2012-02-11
2
-1
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+53
*
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Merge branch 'master' into careminster
Melanie
2012-01-26
2
-1
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+32
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Serialize calls to ODE Collide() function across OdeScene instances to preven...
Justin Clark-Casey (justincc)
2012-01-25
2
-1
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+32
*
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Merge branch 'master' into careminster
Melanie
2012-01-25
2
-12
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+27
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Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...
Justin Clark-Casey (justincc)
2012-01-24
2
-12
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+27
*
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Merge branch 'master' into careminster
Melanie
2012-01-02
1
-0
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+1
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Adding commented out log messages and some minor formatting for future bug hu...
Justin Clark-Casey (justincc)
2012-01-02
1
-0
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+1
*
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Merge branch 'master' into careminster
Melanie
2011-12-23
1
-2
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+2
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Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
Justin Clark-Casey (justincc)
2011-12-22
1
-2
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+2
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