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* refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191
* refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)2011-07-291-270/+274
* Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
* Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-161-0/+1
* Fix some local id issues in physics glueroot2011-07-152-8/+2
* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-122-17/+103
* temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)2011-07-121-2/+3
* minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)2011-07-121-1/+0
* When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-122-25/+29
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-112-2/+3
* comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)2011-07-111-1/+1
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-092-22/+35
* refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)2011-07-081-5/+5
* minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2011-07-082-53/+23
* refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2011-07-082-3825/+3873
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-082-4/+8
* Allow physics proxy generation for meshes using new asset format.dahlia2011-06-291-1/+4
* force mesh proxy for simple box prims with path cutdahlia2011-04-121-0/+3
* This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...Diva Canto2010-12-241-0/+5
* * Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)2010-12-231-0/+19
* Formatting cleanup.Jeff Ames2010-10-041-4/+4
* Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie2010-10-021-234/+219
* Typo fixesMelanie2010-09-261-1/+1
* adding configurable j2kDecodeCache pathBlueWall2010-09-261-1/+5
* Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)2010-09-251-42/+45
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2010-06-252-14/+14
* Hunting for the problem in #4777Diva Canto2010-06-191-0/+1
* Reverting my last two commits, putting back Melanie's exception handler. Does...Diva Canto2010-06-191-1/+10
* Reinstated the behavior of AddPrimShape *exactly* as it was as of December. T...Diva Canto2010-06-191-10/+1
* Remove an error in meshing error reporting. Now doesn't double-bombMelanie2010-06-181-1/+1
* Log and eat sculpt meshing exceptions caused by bad jp2 data.Melanie2010-06-121-1/+12
* * Added a better check to the SimianGrid connectors to test if they are enabl...John Hurliman2010-03-121-2/+2
* Formatting cleanup.Jeff Ames2010-02-151-25/+25
* Revolution is on the roll again! :)Revolution2010-02-143-39/+372
* Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman2010-02-041-0/+2
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-044-515/+509
* Glue code for a couple of new LSL function implementationsMelanie2009-12-222-0/+18
* * Commit some sit code that's commented out for now.Teravus Ovares (Dan Olivares)2009-12-081-1/+8
* * Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)2009-12-051-2/+8
* * Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)2009-12-051-1/+4
* * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)2009-12-032-0/+5
* * Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in li...Teravus Ovares (Dan Olivares)2009-11-261-1/+4
* * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390Teravus Ovares (Dan Olivares)2009-11-231-1/+1
* * Adds a test for if the collision is at the bottom of the capsule on avatar....Teravus Ovares (Dan Olivares)2009-11-221-1/+12
* * Added missing lock to m_forcelist when AddForce is called. When a user dr...Teravus Ovares (Dan Olivares)2009-11-221-3/+26
* * Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)2009-11-211-0/+3
* * Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)2009-11-211-1/+9
* Following various discussions on irc and in the OpenSim dev OSGrid meeting la...Justin Clark-Casey (justincc)2009-11-091-1/+1
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-033-72/+94
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| * * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-293-64/+71