aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin (follow)
Commit message (Expand)AuthorAgeFilesLines
* Formatting cleanup, minor refactoring.Jeff Ames2009-08-261-4/+0
* Did I say that i don't like git? Remove some stuff that shouldn't haveMelanie2009-08-171-30/+8
* Add System.Xml reference to the console projectMelanie2009-08-171-8/+30
* Misc cleanup.Jeff Ames2009-08-161-9/+4
* Formatting cleanup. Fix some compiler warnings.Jeff Ames2009-08-131-6/+4
* * Fix one physics crash for regions larger then 512mx512mTeravus Ovares (Dan Olivares)2009-08-081-1/+4
* This is the second part of the 'not crash on regionsize changes'. This le...Teravus Ovares (Dan Olivares)2009-08-073-4/+4
* * Remove hard coded 256 limitations from various places. There's no more 2...Teravus Ovares (Dan Olivares)2009-08-073-13/+42
* * Remove some mono compiler warningsJustin Clark-Casey2009-08-051-1/+2
* Formatting cleanup.Jeff Ames2009-07-231-2/+2
* * Whoops, forgot the water heightfield.Teravus Ovares2009-07-222-2/+5
* * Exclude heightfield geom from the raycast test. Teravus Ovares2009-07-222-1/+70
* * nothing in this commit, re-triggering panda.. which crashed while testing.Teravus Ovares2009-07-211-1/+1
* * Fixed a case where a prim was a NullPhysicsActor instead of an OdePrimTeravus Ovares2009-07-211-72/+100
* * Created a way that the OpenSimulator scene can ask the physics scene to do ...Teravus Ovares2009-07-192-1/+317
* Revert the nonessential part of r10033 to restore sanity to trampolinesMelanie Thielker2009-07-161-4/+6
* * Tweaking collision reporting a little more in ScenePresence to not check if...Teravus Ovares2009-07-161-2/+2
* Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #...nlin2009-07-151-8/+78
* Thank you, Twitch, for a patch to restore mayhem and murder to OpenSimMelanie Thielker2009-07-141-6/+6
* Experimental fix for tilted avatar capsule, Mantis #2905nlin2009-07-082-7/+29
* - fixes a "collection out of sync" exception in the ODE physicsDr Scofield2009-06-252-36/+53
* Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requestedMelanie Thielker2009-06-191-0/+1
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-101-2/+2
* Formatting cleanup.Jeff Ames2009-06-104-7/+7
* * Pried apart the ODE tests. This fixes mantis #3212lbsa712009-06-021-0/+0
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-015-5/+5
* Revert "* Added IntegrationTest Attribute and tagged the ODETestClass"Sean Dague2009-05-271-2/+1
* * Added IntegrationTest Attribute and tagged the ODETestClasslbsa712009-05-271-1/+2
* * Upped version number to 0.6.5lbsa712009-05-251-1/+1
* cleaning out warnings.Dr Scofield2009-05-223-101/+99
* * It turns out vehicle Angular Motor direction is always in global space.Teravus Ovares2009-04-201-7/+24
* * Prevent a vehicle crashTeravus Ovares2009-04-201-0/+13
* * Allow passing of material type to physics engineTeravus Ovares2009-04-202-19/+248
* * Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares2009-04-192-8/+84
* Added a "force_simple_prim_meshing" option to the ODE settings in OpenSim.ini...Dahlia Trimble2009-04-191-25/+18
* * A few fixes to the Linear MotorTeravus Ovares2009-04-171-15/+21
* * Add Implementation of Linear Motor and Linear friction from the LSL Vehicle...Teravus Ovares2009-04-171-9/+73
* * Set some minimum values to avoid divide by zero errors.Teravus Ovares2009-04-171-0/+14
* * Commit a few fixes to the Vehicle settingsTeravus Ovares2009-04-172-13/+67
* * Remove some super experimental stuff in BulletDotNETPlugin since it was cau...Teravus Ovares2009-04-161-8/+15
* * Committing more BulletDotNETPlugin workTeravus Ovares2009-04-161-9/+286
* * Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares2009-04-142-183/+422
* * Commit a variety of fixes to bugs discovered while trying to fix the NaN si...Teravus Ovares2009-04-141-11/+100
* * Added finite testing to the character and object constructorTeravus Ovares2009-04-072-4/+35
* * Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares2009-04-072-45/+179
* * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa712009-04-011-1/+1
* From: Alan M Webb <alan_webb@us.ibm.com>Dr Scofield2009-03-311-1/+9
* * Remove a debug line of localIDsTeravus Ovares2009-03-301-1/+1
* * Fixing thread safety of avatar adding and removing from the Physics Scene i...Teravus Ovares2009-03-303-7/+29
* Ensure the remembered velocity is zero when physical is turned off on a prim....idb2009-03-201-1/+5