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* * Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares2008-02-121-6/+38
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-122-10/+41
* * This resolves the null exceptions when a script is manipulating a physical ...Teravus Ovares2008-02-122-1/+4
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+20
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-111-0/+1
* * Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinde...Teravus Ovares2008-02-092-0/+8
* * Tweaked timing of rapid mesh requests. Helps a race condition.Teravus Ovares2008-02-091-2/+13
* * Fixed a situation in ODE where it didn't call the mesher on a cube when you...Teravus Ovares2008-02-081-0/+3
* * This update adds limited support for Cylinder meshed prim in the Meshmerize...Teravus Ovares2008-02-082-0/+15
* Converted logging to use log4net.Jeff Ames2008-02-053-44/+42
* * ODE:Fix copy and paste bug in space calculation limitsTeravus Ovares2008-02-011-11/+7
* Temporary try catch around calculateSpaceForGeom() , to see if it gets past m...MW2008-02-011-3/+10
* * Added more supported feature to particlesystems. While this appears to hav...Teravus Ovares2008-02-011-1/+1
* Updating ODE.NET as the version I used possibly caused the slowness.Teravus Ovares2008-01-301-0/+2
* * See if this helps Nebadon. Teravus Ovares2008-01-301-8/+3
* * This update restores *nix supportTeravus Ovares2008-01-301-1/+8
* * Experimental ODE Update to make ODE more stableTeravus Ovares2008-01-303-4/+50
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-292-0/+22
* * This fixes the stair issue that Sdague reported on *nix. Be aware that if ...Teravus Ovares2008-01-291-2/+11
* * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps Teravus Ovares2008-01-281-1/+1
* * Mostly ODE update. Things are a bit more behaved then the last experiment...Teravus Ovares2008-01-282-11/+38
* * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps...Teravus Ovares2008-01-272-12/+13
* * Shifted strategy of detecting specific *nix distributions to detecting *nix. Teravus Ovares2008-01-261-2/+2
* * Changing && to || as suggested by dirk and ChrisD, also looks sensible to meJustin Clarke Casey2008-01-251-2/+2
* * Added Ubuntu to the OS detection routine. This seems to have helped on D...Teravus Ovares2008-01-241-1/+1
* * This update updates ODE to again use the AMotor to keep the avatar upright ...Teravus Ovares2008-01-231-26/+38
* * When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares2008-01-231-1/+1
* Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares2008-01-221-2/+18
* * Announcing the alternative prim early adoption program.. Adding regular ...Teravus Ovares2008-01-192-5/+90
* * Return of the avatar wobble.Teravus Ovares2008-01-181-35/+43
* * Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares2008-01-181-1/+1
* * Friction reduction update. Teravus Ovares2008-01-181-3/+3
* * ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares2008-01-182-26/+43
* * Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2008-01-171-0/+31
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
* * First pass at collidable linksetsTeravus Ovares2008-01-141-1/+3
* * HeightField handling update in ODE. Should improve the terrain pits. So f...Teravus Ovares2008-01-131-7/+118
* * Removed a debug message that I left in there....Teravus Ovares2008-01-131-1/+1
* * Fixed an overflow in the land managerTeravus Ovares2008-01-132-98/+369
* *ech one thing didn't save from the last commitTeravus Ovares2008-01-121-2/+2
* * Fixed a waste of resources in ODE. Possibly a cause of thread leak.Teravus Ovares2008-01-051-2/+2
* * This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares2007-12-302-17/+17
* * Added ability to create new prim on existing prim (rezzing prim from invent...Teravus Ovares2007-12-281-13/+4
* * Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE error...Teravus Ovares2007-12-271-6/+19
* * Optimized usingslbsa712007-12-274-318/+309
* * This update includes a wide range of changes to the ODEPlugin for avatar mo...Teravus Ovares2007-12-263-31/+66
* * Coded around another Null packet sent by the packet poolTeravus Ovares2007-12-261-9/+27
* * Added a -val heightfield value limiter so giant pits of death don't cause a...Teravus Ovares2007-12-261-1/+5
* * Added the ability to land automatically on prim by pressing the page down b...Teravus Ovares2007-12-261-7/+7
* * ODE: now using the 10.00000638 density value on prim.Teravus Ovares2007-12-241-12/+30