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My fork of OpenSim for IG and MG, called SledjChisl.
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OdePlugin
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2011-10-18
Temporarily put in log lines to record time taken to set terrain in OdeScene.
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-18
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-10-18
Don't bother taking OdeLock during OdeScene construction, since there can be ...
Justin Clark-Casey (justincc)
1
-16
/
+13
2011-10-18
Remove unnecessary lock of OdeLock in OdePrim.changeadd()
Justin Clark-Casey (justincc)
1
-18
/
+13
2011-10-18
minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
2
-1
/
+3
2011-10-18
Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
4
-97
/
+81
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-10-15
reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
2
-54
/
+36
2011-10-15
restrict unnecessary access levels on ODEPrim fields/properties
Justin Clark-Casey (justincc)
1
-19
/
+17
2011-10-15
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
2
-128
/
+195
2011-10-14
Change hardcoded ODE total frame time to match the default total frame time (...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-13
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
1
-6
/
+10
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
1
-90
/
+57
2011-10-05
Remove unused local variable i from OdeScene.Simulate()
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-09-17
adjust some whitespace to trigger another build, to check the last failure wa...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-09-16
Stop the avatar stalling on its first boarder cross when using the ODE plugin
Justin Clark-Casey (justincc)
1
-6
/
+13
2011-08-11
If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-08-10
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-08-01
Move common gemo/agent map name code into CreateGeom()
Justin Clark-Casey (justincc)
1
-11
/
+5
2011-08-01
Instead of preserving old name in geom_name_map in change size or shape, use ...
Justin Clark-Casey (justincc)
1
-7
/
+3
2011-08-01
comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-08-01
On geom removal, remove the name from the OdeScene.geom_name_map too
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-08-01
remove the unused ODEPrim.prev_geom field
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-08-01
When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-08-01
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
2
-43
/
+44
2011-08-01
minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2
-1
/
+4
2011-08-01
If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-08-01
minor: indentation correction
Justin Clark-Casey (justincc)
1
-17
/
+13
2011-07-31
Remove _mesh field since the mesh data no longer needs to be stored after it'...
Justin Clark-Casey (justincc)
1
-49
/
+16
2011-07-31
refactor: Remove argument to pass in an initial mesh to OdePrim since this is...
Justin Clark-Casey (justincc)
2
-27
/
+5
2011-07-31
minor: correct method doc for last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-31
refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-07-31
minor: method doc
Justin Clark-Casey (justincc)
2
-4
/
+20
2011-07-30
Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...
Justin Clark-Casey (justincc)
1
-33
/
+40
2011-07-30
refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
1
-11
/
+14
2011-07-30
minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
3
-7
/
+8
2011-07-30
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
3
-7
/
+26
2011-07-29
fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
1
-3
/
+14
2011-07-29
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
1
-28
/
+36
2011-07-29
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
1
-182
/
+191
2011-07-29
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
1
-270
/
+274
2011-07-19
Apply the localID to the Physics actor to prevent null calls later
Careminster Team
1
-3
/
+3
2011-07-16
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-07-15
Fix some local id issues in physics glue
root
2
-8
/
+2
2011-07-15
Fox some local id issues in physics glue
Melanie
2
-8
/
+2
2011-07-15
Revert "Add localid support to ch0de properly"
Melanie
2
-2
/
+8
2011-07-15
Add localid support to ch0de properly
Tom
2
-8
/
+2
2011-07-15
Fix a raycast issue
Tom
1
-2
/
+9
2011-07-12
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2
-17
/
+103
2011-07-12
temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
1
-2
/
+3
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