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2007-11-17* ODEPlugin Thinned the avatar out to average SL thin-ness. There's more wor...Teravus Ovares1-2/+4
2007-11-17* ODEPlugin - fixed issue where resizing prim causes the prim's collision box...Teravus Ovares1-2/+18
2007-11-16* Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares1-1/+1
2007-11-16* Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares1-16/+39
2007-11-16fixed some AssemblyInfo filesJeff Ames1-2/+2
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares1-50/+114
2007-11-15* ODE - Started the refactoring process to allow breaking up the scene into s...Teravus Ovares1-97/+146
2007-11-14* ODE removes an unnecessary lock.Teravus Ovares1-3/+2
2007-11-14* Removes the console enumeration errors on sim start.Teravus Ovares1-10/+20
2007-11-14* Should help avatar climb steps betterTeravus Ovares1-22/+54
2007-11-13* Fixed the walk vs fall animation.Teravus Ovares1-2/+66
2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares1-22/+43
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-2/+25
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-17/+93
2007-11-12fix compile issue on monoSean Dague1-1/+1
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares1-3/+20
2007-11-10removed OdePlugin/Meshing directoryJeff Ames6-1522/+0
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-11/+20
2007-11-10* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...Teravus Ovares1-1/+2
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-3/+29
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares1-4/+11
2007-11-08* Stopped printing the prim's X cordinate difference from the last movement o...Teravus Ovares1-1/+1
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares1-15/+78
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-10/+44
2007-11-06* fix for Bug 563Teravus Ovares2-2/+9
2007-11-05physical prims dan miller1-75/+452
2007-11-05adding missing ODE files for meshdan miller4-0/+841
2007-11-05prim cuts in ODEdan miller3-460/+333
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-1/+18
2007-10-31made illogical bitwise operations logicalJeff Ames1-3/+3
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-34/+98
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa714-357/+267
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2-2/+2
2007-10-29should help with ODE bounce on region crossdan miller1-8/+18
2007-10-17this might help with ODE errors. Or maybe not. YMMVdan miller1-1/+1
2007-10-15* Applied Chillken patch #418: copyright-r2094.patch updating copyright messa...lbsa712-0/+58
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where no...Tleiades Hax1-1/+0
2007-10-11fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller1-4/+49
2007-10-05getting all our line endings consistant againSean Dague1-560/+560
2007-10-03Droppin da fyzyx bomb on yadan miller1-41/+89
2007-10-01removed debug statementsdan miller1-3/+1
2007-10-01fixing odeplugin debug bugdan miller1-1/+0
2007-10-01this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller1-1/+2
2007-09-30Corrected the typo in the folder name.Dalien Talbot2-0/+0
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller2-0/+839
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-11/+176
2007-09-21physics-related fixes; should stabilize border crossingsdan miller1-3/+11
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul...dan miller1-1/+4
2007-09-13ODE: no more slippin' & slidin'dan miller1-4/+24