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2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1
2007-09-01once more, without the debug statements (ODE multi-region fixes, various ↵dan miller1-1/+0
debugging)
2007-09-01umm, nevermind all that -- this is the real ODE region fix. I'll get ↵dan miller1-22/+33
subversion someday
2007-08-30danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller1-4/+7
2007-08-28Applied danx0r's ODE patch [mantis number 340].MW1-86/+102
Corrected a few out dated things in the ExtensionsScriptModule.
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW1-1/+1
should equal project and directory.
2007-08-26Danxors patch for >30prims with ODETedd Hansen1-8/+4
2007-08-23Added RemovePrim method to the physics plugins interface.MW1-1/+10
Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
2007-08-23Implemented Resize Method in OdePrim.MW1-3/+7
attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today). Rotation of a root prim also now updates the physics engine. So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer). [of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim].
2007-08-23Added danx0r's physics patch, although for now have disabled the lines in ↵MW1-2/+36
Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
2007-08-19More prep work for adding prims to ODE physicsBrian McBee1-31/+44
2007-08-18starting to add bits and pieces to physics prims that we will eventually ↵Brian McBee1-7/+28
need for collisions. not hooked in yet.
2007-08-11Applied danx0r 's ODE patch [mantis issue 263]MW1-20/+21
2007-07-16changed to native line ending encodingSean Dague2-513/+513
2007-07-08* By popular demand, all generated build files are now deleted. Somebody ↵lbsa712-140/+0
should make sure the wiki is updated.
2007-07-04A bit more work on Building tools/support.MW1-2/+2
updated Axiom.MathLib.dll.
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa712-10/+9
* added some licensing info
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW1-0/+43
2007-06-27*Updated prebuild.xml and ran prebuild againmingchen1-12/+0
*Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now