Commit message (Collapse) | Author | Files | Lines | ||
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2008-06-04 | * Added a check for a non-finite heightfield array value passed to the ↵ | Teravus Ovares | 1 | -0/+9 | |
ODEPlugin. This may, or may not fix anything. | |||||
2008-06-02 | * While I couldn't reproduce it, I was able to see how it *might* happen, so ↵ | Teravus Ovares | 1 | -2/+5 | |
therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground. | |||||
2008-05-29 | * Applying Dahlia's interim path curve patch. it adds initial support for ↵ | Teravus Ovares | 1 | -0/+19 | |
some tori/ring parameters. Thanks Dahlia! * Some situations do not match the client's render of the tori, we know and are working on it. This is an initial support patch, so expect it to not be exact. * Some tapers are acting slightly odd. Will fix. | |||||
2008-05-25 | * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. | Teravus Ovares | 3 | -2/+34 | |
2008-05-25 | * Releases Pinned vertex/index list in ODE on next mesh request. | Teravus Ovares | 1 | -2/+15 | |
2008-05-18 | Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵ | Jeff Ames | 1 | -53/+46 | |
types and null. | |||||
2008-05-17 | Formatting cleanup. | Jeff Ames | 1 | -133/+21 | |
2008-05-16 | * This finishes the ODE options section of the OpenSim.ini.example. I've ↵ | Teravus Ovares | 2 | -40/+100 | |
added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling. | |||||
2008-05-16 | Formatting cleanup. | Jeff Ames | 3 | -284/+212 | |
2008-05-15 | * Adds various tweakable avatar control options to the OpenSim.ini.example. | Teravus Ovares | 2 | -41/+70 | |
2008-05-15 | * Added about half of the planned ODE physics options to OpenSim.ini.example. | Teravus Ovares | 3 | -61/+133 | |
* Some will do cool things, some will make your scene explode dramatically if you're not careful. | |||||
2008-05-15 | * Got rid of an old crufty sleep that was being called. Thanks for your ↵ | Teravus Ovares | 1 | -1/+1 | |
support in load testing Adam's simulator was what pointed this old crufty sleep out. * Please, we need more load tests with profilers running. :D | |||||
2008-05-14 | * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵ | Teravus Ovares | 2 | -2/+7 | |
of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured. | |||||
2008-05-14 | More formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2008-05-14 | Formatting cleanup. | Jeff Ames | 1 | -3/+2 | |
2008-05-08 | * Removed ODELock message since it wasn't telling us anything important and ↵ | Teravus Ovares | 1 | -1/+1 | |
people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene. | |||||
2008-05-08 | * Reduced sleep durations in a number of files. | Adam Frisby | 1 | -3/+0 | |
2008-05-06 | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 2 | -6/+17 | |
not the attachment. | |||||
2008-05-03 | * For your fragging desire, damage enabled land works, but watch out!, life ↵ | Teravus Ovares | 1 | -1/+3 | |
does not regenerate until you're dead! | |||||
2008-05-03 | * Committing some collision stuffs that I'm working on. | Teravus Ovares | 3 | -87/+206 | |
* Nothing user facing yet. | |||||
2008-05-01 | Update svn properties. Minor formatting cleanup. | Jeff Ames | 1 | -21/+9 | |
2008-05-01 | * ODE Tweak. See if this helps. | Teravus Ovares | 1 | -71/+23 | |
2008-04-27 | * Single Attachments now work from inventory. You can attach from inventory ↵ | Teravus Ovares | 1 | -16/+16 | |
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P. | |||||
2008-04-24 | * Tuned the llMove2Target PID controller to be more reasonable and not ↵ | Teravus Ovares | 1 | -8/+24 | |
overshoot the target. | |||||
2008-04-24 | * Adds much better support for attachments that you right click on in world. | Teravus Ovares | 1 | -10/+22 | |
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim. | |||||
2008-04-23 | * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) | Teravus Ovares | 2 | -4/+146 | |
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET | |||||
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 4 | -25/+25 | |
(this took a while to run). | |||||
2008-04-10 | * Made it safe again to use the restart button from the estate tools and the ↵ | Teravus Ovares | 1 | -4/+4 | |
restart console command. * It looks ugly on the console.. but it's really safe.. and restores some memory. | |||||
2008-04-10 | * Adds twist support for Cubes, Cylinders, and Prisms in the Meshmerizer | Teravus Ovares | 1 | -0/+3 | |
* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000. | |||||
2008-04-08 | * Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵ | Teravus Ovares | 1 | -1/+3 | |
notice the huge nasty facets! Regular spheres still work as they did. | |||||
2008-04-06 | * Fixed up some documentation | Teravus Ovares | 2 | -13/+13 | |
* Should help the sinking feeling when new avatar arrive in the scene. | |||||
2008-04-03 | * ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ). | Teravus Ovares | 1 | -5/+12 | |
2008-04-02 | * Updating the version of the ODE library. (big update). The Mac library ↵ | Teravus Ovares | 1 | -2/+2 | |
needs to be updated still. * Adding some XMPP stuff that's incomplete. | |||||
2008-03-30 | * Minor cleanup | Teravus Ovares | 2 | -5/+5 | |
2008-03-25 | Comment out unused private methods. | Jeff Ames | 2 | -26/+26 | |
2008-03-25 | * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. | Teravus Ovares | 2 | -4/+123 | |
* It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good. | |||||
2008-03-21 | Comment out "m_randomizeWater" and "ms" until we use them later. | Charles Krinke | 1 | -2/+4 | |
2008-03-18 | Formatting cleanup. | Jeff Ames | 5 | -113/+106 | |
2008-03-14 | * Preliminary work with the ODEPlugin to collect collision data. | Teravus Ovares | 3 | -6/+175 | |
2008-03-10 | * Added Linear Acceleration reporting to the ODEPlugin. | Teravus Ovares | 1 | -1/+21 | |
* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it. | |||||
2008-03-10 | ODEPlugin | Teravus Ovares | 2 | -0/+37 | |
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start. | |||||
2008-03-10 | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. | Teravus Ovares | 3 | -11/+173 | |
* Added WaterLevel support to the ODEPlugin. More on this later. | |||||
2008-03-09 | * Fixed a few things and enabling Physical Prim border crossings again. | Teravus Ovares | 2 | -66/+75 | |
* Everyone try to push a physical prim across a region border now. | |||||
2008-03-09 | ODE Plugin | Teravus Ovares | 2 | -56/+75 | |
* More cleanup * Less noise | |||||
2008-03-09 | * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵ | Teravus Ovares | 2 | -27/+39 | |
Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. | |||||
2008-03-09 | * Cleaned up some locking on the ODEPlugin to make it more developer friendly | Teravus Ovares | 2 | -505/+496 | |
* Expect the occasional deadlock? | |||||
2008-03-06 | * Killed 4 more warnings (at 16 now) | Teravus Ovares | 1 | -1/+1 | |
2008-03-05 | * Four more warnings, etc etc. | Adam Frisby | 2 | -9/+0 | |
2008-03-05 | * Three more warnings are a-gone. | Adam Frisby | 1 | -3/+0 | |
2008-03-04 | Added copyright heaaders. Minor cleanup. | Jeff Ames | 1 | -0/+27 | |