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2011-07-29refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)1-28/+36
2011-07-29refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)1-182/+191
2011-07-29refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)1-270/+274
2011-07-19Apply the localID to the Physics actor to prevent null calls laterCareminster Team1-3/+3
2011-07-16Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)1-0/+1
2011-07-15Fix some local id issues in physics glueroot2-8/+2
2011-07-12Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2-17/+103
2011-07-12temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)1-2/+3
2011-07-12minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)1-1/+0
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2-25/+29
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2-2/+3
2011-07-11comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)1-1/+1
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2-22/+35
2011-07-08refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)1-5/+5
2011-07-08minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2-53/+23
2011-07-08refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2-3825/+3873
2011-07-08minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2-4/+8
2011-06-29Allow physics proxy generation for meshes using new asset format.dahlia1-1/+4
2011-04-12force mesh proxy for simple box prims with path cutdahlia1-0/+3
2010-12-24This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...Diva Canto1-0/+5
2010-12-23* Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)1-0/+19
2010-10-04Formatting cleanup.Jeff Ames1-4/+4
2010-10-02Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie1-234/+219
2010-09-26Typo fixesMelanie1-1/+1
2010-09-26adding configurable j2kDecodeCache pathBlueWall1-1/+5
2010-09-25Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)1-42/+45
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-14/+14
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+1
2010-06-19Reverting my last two commits, putting back Melanie's exception handler. Does...Diva Canto1-1/+10
2010-06-19Reinstated the behavior of AddPrimShape *exactly* as it was as of December. T...Diva Canto1-10/+1
2010-06-19Reinstated the behavior of AddPrimShape as it was as of December. Trying to f...Diva Canto1-0/+1
2010-06-18Remove an error in meshing error reporting. Now doesn't double-bombMelanie1-1/+1
2010-06-12Log and eat sculpt meshing exceptions caused by bad jp2 data.Melanie1-1/+12
2010-03-12* Added a better check to the SimianGrid connectors to test if they are enabl...John Hurliman1-2/+2
2010-02-15Formatting cleanup.Jeff Ames1-25/+25
2010-02-14Revolution is on the roll again! :)Revolution3-39/+372
2010-02-04Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman1-0/+2
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames4-515/+509
2009-12-22Glue code for a couple of new LSL function implementationsMelanie2-0/+18
2009-12-08* Commit some sit code that's commented out for now.Teravus Ovares (Dan Olivares)1-1/+8
2009-12-05* Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)1-2/+8
2009-12-05* Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)1-1/+4
2009-12-03* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)2-0/+5
2009-11-26* Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in li...Teravus Ovares (Dan Olivares)1-1/+4
2009-11-23* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390Teravus Ovares (Dan Olivares)1-1/+1
2009-11-22* Adds a test for if the collision is at the bottom of the capsule on avatar....Teravus Ovares (Dan Olivares)1-1/+12
2009-11-22* Added missing lock to m_forcelist when AddForce is called. When a user dr...Teravus Ovares (Dan Olivares)1-3/+26
2009-11-21* Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)1-0/+3
2009-11-21* Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)1-1/+9
2009-11-09Following various discussions on irc and in the OpenSim dev OSGrid meeting la...Justin Clark-Casey (justincc)1-1/+1