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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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OdePlugin
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OdeScene.cs
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...
*
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
2011-07-29
1
-182
/
+191
*
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
2011-07-29
1
-270
/
+274
*
Apply the localID to the Physics actor to prevent null calls later
Careminster Team
2011-07-19
1
-3
/
+3
*
Fix some local id issues in physics glue
root
2011-07-15
1
-7
/
+1
*
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
1
-0
/
+28
*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
1
-15
/
+18
*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
*
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
1
-4
/
+1
*
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...
Justin Clark-Casey (justincc)
2011-07-08
1
-5
/
+5
*
minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...
Justin Clark-Casey (justincc)
2011-07-08
1
-6
/
+8
*
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...
Justin Clark-Casey (justincc)
2011-07-08
1
-0
/
+3866
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