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path: root/OpenSim/Region/Physics/OdePlugin/OdeScene.cs (follow)
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* refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191
* refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)2011-07-291-270/+274
* Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
* Fix some local id issues in physics glueroot2011-07-151-7/+1
* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-121-0/+28
* When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-121-15/+18
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-1/+1
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-091-4/+1
* refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)2011-07-081-5/+5
* minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2011-07-081-6/+8
* refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2011-07-081-0/+3866