Commit message (Expand) | Author | Age | Files | Lines | ||
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* | Fix some local id issues in physics glue | root | 2011-07-15 | 1 | -7/+1 | |
* | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -0/+28 | |
* | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -15/+18 | |
* | When a sculpt/mesh texture is received by a part on a callback request, don't... | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 | |
* | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -4/+1 | |
* | refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()... | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -5/+5 | |
* | minor: code tidy up - remove a couple of Console.WriteLine() accidentally add... | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -6/+8 | |
* | refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to... | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -0/+3866 |