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path: root/OpenSim/Region/Physics/OdePlugin/OdeScene.cs (unfollow)
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2011-07-31refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)1-25/+4
2011-07-31minor: method docJustin Clark-Casey (justincc)1-1/+0
2011-07-30minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)1-5/+3
2011-07-30minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)1-3/+19
2011-07-29fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)1-3/+14
2011-07-29refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)1-28/+36
2011-07-29refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)1-182/+191
2011-07-29refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)1-270/+274
2011-07-19Apply the localID to the Physics actor to prevent null calls laterCareminster Team1-3/+3
2011-07-15Fix some local id issues in physics glueroot1-7/+1
2011-07-12Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)1-0/+28
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)1-15/+18
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)1-1/+1
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)1-4/+1
2011-07-08refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)1-5/+5
2011-07-08minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)1-6/+8
2011-07-08refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)1-79/+41
2011-07-08minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)1-0/+2
2011-06-29Allow physics proxy generation for meshes using new asset format.dahlia1-1/+4
2011-04-12force mesh proxy for simple box prims with path cutdahlia1-0/+3
2010-12-23* Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)1-0/+19
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+1
2010-06-19Reverting my last two commits, putting back Melanie's exception handler. Does...Diva Canto1-1/+10
2010-06-19Reinstated the behavior of AddPrimShape *exactly* as it was as of December. T...Diva Canto1-10/+1
2010-06-19Reinstated the behavior of AddPrimShape as it was as of December. Trying to f...Diva Canto1-0/+1
2010-06-18Remove an error in meshing error reporting. Now doesn't double-bombMelanie1-1/+1
2010-06-12Log and eat sculpt meshing exceptions caused by bad jp2 data.Melanie1-1/+12
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-10/+10
2009-12-03* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)1-0/+2
2009-11-23* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390Teravus Ovares (Dan Olivares)1-1/+1
2009-11-22* Adds a test for if the collision is at the bottom of the capsule on avatar....Teravus Ovares (Dan Olivares)1-1/+12
2009-11-09Following various discussions on irc and in the OpenSim dev OSGrid meeting la...Justin Clark-Casey (justincc)1-1/+1
2009-11-03minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+3
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman1-60/+67
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman1-1/+2
2009-10-28Limit physics time dilation to 1.0John Hurliman1-1/+1
2009-10-28* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman1-3/+10
2009-10-28Fixed a bad check on velocity in the ODE near() callback (it was only checkin...John Hurliman1-3/+3
2009-10-27Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman1-2/+9
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-28/+22
2009-10-26Do case-insensitive comparisons on region names in LLStandaloneLoginModuleJohn Hurliman1-2/+2
2009-10-26* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...John Hurliman1-2/+6
2009-10-23Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: I...dslake1-2/+3
2009-10-19Forgot {} on last commit.Diva Canto1-0/+2
2009-10-19More instrumentation in physics.Diva Canto1-0/+2
2009-10-19Formatting cleanup.Jeff Ames1-1/+1
2009-10-18A bit of instrumentation to figure out what's going on with physics actors.Diva Canto1-0/+6
2009-10-16* One more attempt at the NullRef In The OdePlugin. This might fix it, but ...Teravus Ovares (Dan Olivares)1-0/+21
2009-10-10* Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)1-0/+1
2009-10-07Correct a build break caused by an optimization in trunkMelanie1-1/+1