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path: root/OpenSim/Region/Physics/OdePlugin/OdeScene.cs (unfollow)
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2011-11-21move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)1-2/+0
2011-11-21When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)1-1/+3
2011-11-21When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)1-1/+21
2011-11-21Instead of generating a new list for bad characters on every physics pass, ke...Justin Clark-Casey (justincc)1-3/+12
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-15/+13
2011-11-15Instead of having scene add/remove collision events directly to the OdeScene ...Justin Clark-Casey (justincc)1-20/+38
2011-11-15use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...Justin Clark-Casey (justincc)1-7/+4
2011-10-25Fix bug where collision event listeners were not removed once the listener ha...Justin Clark-Casey (justincc)1-4/+5
2011-10-25minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...Justin Clark-Casey (justincc)1-4/+4
2011-10-21very minor removal of old commented out line of code in OdeSceneJustin Clark-Casey (justincc)1-5/+3
2011-10-20remove unnecessary null check on _collisionEventPrimJustin Clark-Casey (justincc)1-3/+0
2011-10-20Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)1-22/+23
2011-10-20For now, stop passing timeStep into methods where it's not actually used.Justin Clark-Casey (justincc)1-10/+3
2011-10-18Temporarily put in log lines to record time taken to set terrain in OdeScene.Justin Clark-Casey (justincc)1-0/+6
2011-10-18Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)1-2/+5
2011-10-18Don't bother taking OdeLock during OdeScene construction, since there can be ...Justin Clark-Casey (justincc)1-16/+13
2011-10-18minor: method doc to explain a lock of OdeLockJustin Clark-Casey (justincc)1-1/+1
2011-10-18Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)1-80/+72
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)1-0/+1
2011-10-15reduce access to ODECharacter methods to make code analysis easier. Eliminat...Justin Clark-Casey (justincc)1-1/+1
2011-10-15refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)1-52/+81
2011-10-14Change hardcoded ODE total frame time to match the default total frame time (...Justin Clark-Casey (justincc)1-1/+1
2011-10-05Remove unused local variable i from OdeScene.Simulate()Justin Clark-Casey (justincc)1-3/+0
2011-08-01comment out unused code in OdeScene.TriCallback()Justin Clark-Casey (justincc)1-12/+12
2011-08-01refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)1-17/+7
2011-08-01minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)1-0/+3
2011-08-01minor: indentation correctionJustin Clark-Casey (justincc)1-17/+13
2011-07-31refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)1-25/+4
2011-07-31minor: method docJustin Clark-Casey (justincc)1-1/+0
2011-07-30minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)1-5/+3
2011-07-30minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)1-3/+19
2011-07-29fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)1-3/+14
2011-07-29refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)1-28/+36
2011-07-29refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)1-182/+191
2011-07-29refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)1-270/+274
2011-07-19Apply the localID to the Physics actor to prevent null calls laterCareminster Team1-3/+3
2011-07-15Fix some local id issues in physics glueroot1-7/+1
2011-07-12Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)1-0/+28
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)1-15/+18
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)1-1/+1
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)1-4/+1
2011-07-08refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)1-5/+5
2011-07-08minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)1-6/+8
2011-07-08refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)1-79/+41
2011-07-08minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)1-0/+2
2011-06-29Allow physics proxy generation for meshes using new asset format.dahlia1-1/+4
2011-04-12force mesh proxy for simple box prims with path cutdahlia1-0/+3
2010-12-23* Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)1-0/+19
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+1
2010-06-19Reverting my last two commits, putting back Melanie's exception handler. Does...Diva Canto1-1/+10