| Commit message (Expand) | Author | Files | Lines |
2012-06-01 | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 1 | -0/+21 |
2012-06-01 | If OdeScene.Near() returns no collision contacts, then exit as early as possi... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2012-06-01 | Add optional stat for the other collision time per frame not spent in ODE nat... | Justin Clark-Casey (justincc) | 1 | -1/+16 |
2012-06-01 | Add avatar forces calculation, prim force and raycasting per frame millisecon... | Justin Clark-Casey (justincc) | 1 | -7/+46 |
2012-06-01 | Collection optional avatar and prim taint frame millisecond times | Justin Clark-Casey (justincc) | 1 | -7/+36 |
2012-06-01 | Remove recent optional native collision frame milliseconds stat | Justin Clark-Casey (justincc) | 1 | -13/+1 |
2012-06-01 | Add optional stat that records milliseconds spent notifying collision listene... | Justin Clark-Casey (justincc) | 1 | -0/+14 |
2012-06-01 | Add avatar and prim update milliseconds per frame optional stats | Justin Clark-Casey (justincc) | 1 | -7/+31 |
2012-06-01 | Add option native step frame ms stat | Justin Clark-Casey (justincc) | 1 | -9/+21 |
2012-06-01 | Add total ODE frame time optional stat, as a sanity check on the main scene p... | Justin Clark-Casey (justincc) | 1 | -7/+21 |
2012-06-01 | Break down native ODE collision frame time stat into native space collision a... | Justin Clark-Casey (justincc) | 1 | -4/+22 |
2012-06-01 | Rename new collision stats to 'contacts' - there are/can be multiple contacts... | Justin Clark-Casey (justincc) | 1 | -6/+6 |
2012-06-01 | Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin... | Justin Clark-Casey (justincc) | 1 | -9/+4 |
2012-06-01 | minor: comment out currently unused OdeScene.sCollisionData | Justin Clark-Casey (justincc) | 1 | -9/+9 |
2012-06-01 | Add ODE avatar and prim collision numbers if extra stats collection is enabled. | Justin Clark-Casey (justincc) | 1 | -5/+34 |
2012-06-01 | Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the... | Justin Clark-Casey (justincc) | 1 | -19/+13 |
2012-05-31 | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 1 | -10/+129 |
2012-04-21 | Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-03-20 | refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-03-20 | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 1 | -3/+7 |
2012-02-11 | correct the default avatar_terminal_velocity value that I accidentally left i... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-02-11 | Clamp ODE character velocity. Make ODE falling character 54m/s by default. | Justin Clark-Casey (justincc) | 1 | -0/+11 |
2012-01-25 | Serialize calls to ODE Collide() function across OdeScene instances to preven... | Justin Clark-Casey (justincc) | 1 | -1/+29 |
2012-01-24 | Restrict accessible of ODECharacter Shell and Body. Add method doc and some ... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-01-02 | Adding commented out log messages and some minor formatting for future bug hu... | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-12-22 | Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-12-20 | Fixed bug of avie going under the terrain when crossing regions in certain di... | Diva Canto | 1 | -2/+2 |
2011-12-16 | Comment out accidentally left in "Adding physics prim" log message | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-12-15 | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter | Justin Clark-Casey (justincc) | 1 | -5/+21 |
2011-12-14 | minor: add some currently commented log lines for use in debugging | Justin Clark-Casey (justincc) | 1 | -1/+8 |
2011-12-14 | Simplify some manipulation of _taintedActors in OdeScene | Justin Clark-Casey (justincc) | 1 | -13/+6 |
2011-12-14 | Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ... | Justin Clark-Casey (justincc) | 1 | -45/+14 |
2011-12-12 | minor: remove pointless comment from OdeScene.cs | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2011-11-25 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-11-22 | Log error if we attempt to add/remove an OdeCharacter from the _characters li... | Justin Clark-Casey (justincc) | 1 | -23/+33 |
2011-11-22 | Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th... | Justin Clark-Casey (justincc) | 1 | -6/+1 |
2011-11-22 | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 1 | -58/+58 |
2011-11-22 | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w... | Justin Clark-Casey (justincc) | 1 | -23/+11 |
2011-11-21 | Slightly improve "Unable to space collide" logging message, though I don't th... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2011-11-21 | Get rid of OdeCharacter != null checks since OdeScene._characters can never c... | Justin Clark-Casey (justincc) | 1 | -17/+4 |
2011-11-21 | remove unnecessary OdeScene._activeprims locking. Code is single-threaded | Justin Clark-Casey (justincc) | 1 | -53/+46 |
2011-11-21 | Restore defects list. In hindsight, the reason for this is becuase we can't ... | Justin Clark-Casey (justincc) | 1 | -80/+97 |
2011-11-21 | simplify operation of OdeScene._perloopContact | Justin Clark-Casey (justincc) | 1 | -45/+51 |
2011-11-21 | don't bother locking OdeScene._perloopContact in single threaded code | Justin Clark-Casey (justincc) | 1 | -47/+42 |
2011-11-21 | don't lock OdeScene.contacts since only ever accessed by a single thread | Justin Clark-Casey (justincc) | 1 | -10/+24 |
2011-11-21 | Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not... | Justin Clark-Casey (justincc) | 1 | -12/+13 |
2011-11-21 | Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ... | Justin Clark-Casey (justincc) | 1 | -41/+1 |
2011-11-21 | move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody... | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2011-11-21 | When changing avatar size in ODE, remove the old actor from the name and acto... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-11-21 | When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ... | Justin Clark-Casey (justincc) | 1 | -1/+21 |