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path: root/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs (follow)
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* * Releases the inter-region thread synchronization between physics in ODE on ↵Teravus Ovares2008-10-161-1/+2
| | | | | | | | the same instance. * If you are hosting many regions on a single instance, you will probably notice a decrease in region startup time and maybe a slight increase in performance. * Single regions won't notice anything different
* * Cleaned up tons of code duplication in ODEPrim Teravus Ovares2008-10-141-48/+102
| | | | | | | | | * Re-enabled the native ODE prim types when possible * Fixed several invalid assumptions in the prim recycle process. * Added better message for 'reused a disposed physicsactor' * Added a way to recover from errors during collision_optimized * Added a way to recover from an error condition where prim_geom wasn't reset properly
* * Based on user reports, it looks like the OS specific settings have been ↵Teravus Ovares2008-10-131-4/+4
| | | | | | | unified as far as tuning (thank heavens). * If you're experiencing knee bendiness try the windows settings, as the *nix settings seem to now be incorrect. (this update does that, but you may have your own opensim.ini settings active.
* * This updates ODE to the most up-to-date version as of today. 1558Teravus Ovares2008-10-121-0/+1
| | | | | | | | * Mac users, pray to chi11ken to make you a .dylib version * This is semi-tuned and post teravus hack. (Though I didn't apply the terrain pitting fix hack. I'm still deciding if it's necessary as there was a lot of work over the past several months on the heightfield collider. * Please use '--enable-shared --disable-demos --disable-asserts' if you are building your own libode in the configure step. Asserts are pretty much useless for use with .NET * This also updates ODE.NET as, there were some API changes in May that were just added to ODE.NET today.
* Disabled use of ODE internal geometry to see if it affects the "waves ↵Dahlia Trimble2008-09-221-12/+12
| | | | finger" error
* ODE was using a box collision shape for some spheres - changed those cases ↵Dahlia Trimble2008-09-211-2/+3
| | | | to now use a mesh instead.
* re-enabled some ODE internal proxies for some simple prim types to try to ↵Dahlia Trimble2008-09-191-0/+13
| | | | save some more memory
* * Make the ode simulation update loop print out the stack if an exception ↵Justin Clarke Casey2008-09-181-1/+1
| | | | occurs (at least, this is what will happen on linux)
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-28/+23
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Formatting cleanup.Jeff Ames2008-08-181-86/+78
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* Re-enables testing for config option mesh_sculpted_prim which was ↵Dahlia Trimble2008-07-251-14/+21
| | | | inadvertently disabled in a prior modification (oops) :)
* refactor - commenting out needsMeshing() and all references as createMesh() ↵Dahlia Trimble2008-07-181-54/+56
| | | | has the same logic and obsoletes the need for it.
* Passes prim physical status to mesher from physics pluginsDahlia Trimble2008-07-121-1/+1
| | | | | | | Small prims now get a full mesh if they are physical Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up Switched to more conservative method of vertex and triangle list trimming to prevent possible crash
* dr scofield's warnings safari:Dr Scofield2008-06-271-8/+8
| | | | | | * commenting out unused variables
* Minor formatting cleanup.Jeff Ames2008-06-251-16/+17
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* Changes selection criteria to allow meshing of more sphere prim configurations.Dahlia Trimble2008-06-211-1/+4
| | | | | Adds comments to some functions in Meshmerizer.cs.
* * Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares2008-06-201-0/+28
| | | | | | * Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
* * Added a check for a non-finite heightfield array value passed to the ↵Teravus Ovares2008-06-041-0/+9
| | | | ODEPlugin. This may, or may not fix anything.
* * Applying Dahlia's interim path curve patch. it adds initial support for ↵Teravus Ovares2008-05-291-0/+19
| | | | | | | | | some tori/ring parameters. Thanks Dahlia! * Some situations do not match the client's render of the tori, we know and are working on it. This is an initial support patch, so expect it to not be exact. * Some tapers are acting slightly odd. Will fix.
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-251-0/+30
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* Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames2008-05-181-53/+46
| | | | types and null.
* * This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares2008-05-161-3/+47
| | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
* Formatting cleanup.Jeff Ames2008-05-161-140/+68
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* * Adds various tweakable avatar control options to the OpenSim.ini.example.Teravus Ovares2008-05-151-1/+46
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* * Added about half of the planned ODE physics options to OpenSim.ini.example.Teravus Ovares2008-05-151-56/+128
| | | | | * Some will do cool things, some will make your scene explode dramatically if you're not careful.
* * Got rid of an old crufty sleep that was being called. Thanks for your ↵Teravus Ovares2008-05-151-1/+1
| | | | | | | support in load testing Adam's simulator was what pointed this old crufty sleep out. * Please, we need more load tests with profilers running. :D
* * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares2008-05-141-1/+5
| | | | | | | of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
* More formatting cleanup.Jeff Ames2008-05-141-2/+2
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* * Removed ODELock message since it wasn't telling us anything important and ↵Teravus Ovares2008-05-081-1/+1
| | | | | | | people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene.
* * Reduced sleep durations in a number of files.Adam Frisby2008-05-081-3/+0
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* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-81/+134
| | | | | * Nothing user facing yet.
* * ODE Tweak. See if this helps.Teravus Ovares2008-05-011-71/+23
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-7/+9
| | | | (this took a while to run).
* * Made it safe again to use the restart button from the estate tools and the ↵Teravus Ovares2008-04-101-4/+4
| | | | | | | restart console command. * It looks ugly on the console.. but it's really safe.. and restores some memory.
* * Adds twist support for Cubes, Cylinders, and Prisms in the MeshmerizerTeravus Ovares2008-04-101-0/+3
| | | | | * A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
* * Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵Teravus Ovares2008-04-081-1/+3
| | | | notice the huge nasty facets! Regular spheres still work as they did.
* * Fixed up some documentationTeravus Ovares2008-04-061-11/+11
| | | | | * Should help the sinking feeling when new avatar arrive in the scene.
* * Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares2008-04-021-2/+2
| | | | | | | needs to be updated still. * Adding some XMPP stuff that's incomplete.
* Comment out unused private methods.Jeff Ames2008-03-251-6/+5
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* Comment out "m_randomizeWater" and "ms" until we use them later.Charles Krinke2008-03-211-2/+4
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* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* * Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares2008-03-141-5/+170
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* * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2008-03-101-8/+120
| | | | | * Added WaterLevel support to the ODEPlugin. More on this later.
* * Fixed a few things and enabling Physical Prim border crossings again.Teravus Ovares2008-03-091-57/+62
| | | | | * Everyone try to push a physical prim across a region border now.
* ODE PluginTeravus Ovares2008-03-091-55/+74
| | | | | | * More cleanup * Less noise
* * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵Teravus Ovares2008-03-091-1/+7
| | | | | | | | | Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
* * Cleaned up some locking on the ODEPlugin to make it more developer friendlyTeravus Ovares2008-03-091-415/+449
| | | | | * Expect the occasional deadlock?
* * Three more warnings are a-gone.Adam Frisby2008-03-051-3/+0
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* * Applied patch 708 from devalnor. Thanks devalnor!Teravus Ovares2008-03-031-70/+79
| | | | | | * ODE: Added support for larger box stacks. (they're slow, but they work) * ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind. Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore)
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-231-0/+22
| | | | | | | | * When you select a physical prim, it stops while you've got it selected. * When you move or alter a prim in some manner, it doesn't become collidable until you de-select it * When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall)) * There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving.