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My fork of OpenSim for IG and MG, called SledjChisl.
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OdePlugin
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OdePlugin.cs
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2007-09-01
ODE bugfix: multiple avatars now supported properly
dan miller
1
-1
/
+1
2007-09-01
once more, without the debug statements (ODE multi-region fixes, various debu...
dan miller
1
-1
/
+0
2007-09-01
umm, nevermind all that -- this is the real ODE region fix. I'll get subvers...
dan miller
1
-22
/
+33
2007-08-30
danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bug
dan miller
1
-4
/
+7
2007-08-28
Applied danx0r's ODE patch [mantis number 340].
MW
1
-86
/
+102
2007-08-28
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...
MW
1
-1
/
+1
2007-08-26
Danxors patch for >30prims with ODE
Tedd Hansen
1
-8
/
+4
2007-08-23
Added RemovePrim method to the physics plugins interface.
MW
1
-1
/
+10
2007-08-23
Implemented Resize Method in OdePrim.
MW
1
-3
/
+7
2007-08-23
Added danx0r's physics patch, although for now have disabled the lines in Sce...
MW
1
-2
/
+36
2007-08-19
More prep work for adding prims to ODE physics
Brian McBee
1
-31
/
+44
2007-08-18
starting to add bits and pieces to physics prims that we will eventually need...
Brian McBee
1
-7
/
+28
2007-08-11
Applied danx0r 's ODE patch [mantis issue 263]
MW
1
-20
/
+21
2007-07-16
changed to native line ending encoding
Sean Dague
1
-457
/
+457
2007-07-04
A bit more work on Building tools/support.
MW
1
-2
/
+2
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
1
-8
/
+9