| Commit message (Expand) | Author | Files | Lines |
2007-11-16 | * Resolved the situation where prim is loaded from storage and when pushed ne... | Teravus Ovares | 1 | -1/+1 |
2007-11-16 | * Trying a space/collision optimization technique in ODE. Let me know if you... | Teravus Ovares | 1 | -16/+39 |
2007-11-16 | * ODE step two on the way to separate dynamic space allocation ( One more to ... | Teravus Ovares | 1 | -50/+114 |
2007-11-15 | * ODE - Started the refactoring process to allow breaking up the scene into s... | Teravus Ovares | 1 | -97/+146 |
2007-11-14 | * ODE removes an unnecessary lock. | Teravus Ovares | 1 | -3/+2 |
2007-11-14 | * Removes the console enumeration errors on sim start. | Teravus Ovares | 1 | -10/+20 |
2007-11-14 | * Should help avatar climb steps better | Teravus Ovares | 1 | -22/+54 |
2007-11-13 | * Fixed the walk vs fall animation. | Teravus Ovares | 1 | -2/+66 |
2007-11-13 | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 1 | -22/+43 |
2007-11-12 | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 1 | -2/+25 |
2007-11-12 | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 1 | -17/+93 |
2007-11-12 | fix compile issue on mono | Sean Dague | 1 | -1/+1 |
2007-11-12 | * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to... | Teravus Ovares | 1 | -3/+20 |
2007-11-10 | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 1 | -11/+20 |
2007-11-10 | * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef... | Teravus Ovares | 1 | -1/+2 |
2007-11-09 | * Added an internal throttle on ODE physics updates | Teravus Ovares | 1 | -3/+29 |
2007-11-09 | * Moved BulletX off of the 'constant terse update' method. It now only sends... | Teravus Ovares | 1 | -4/+11 |
2007-11-08 | * Stopped printing the prim's X cordinate difference from the last movement o... | Teravus Ovares | 1 | -1/+1 |
2007-11-08 | * Fixed occasional character drift caused by sim not sending the avatar's fin... | Teravus Ovares | 1 | -15/+78 |
2007-11-08 | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 1 | -10/+44 |
2007-11-06 | * fix for Bug 563 | Teravus Ovares | 1 | -1/+4 |
2007-11-05 | physical prims | dan miller | 1 | -75/+452 |
2007-11-05 | prim cuts in ODE | dan miller | 1 | -26/+95 |
2007-11-03 | Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph... | darok | 1 | -1/+18 |
2007-10-31 | made illogical bitwise operations logical | Jeff Ames | 1 | -3/+3 |
2007-10-31 | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ... | Charles Krinke | 1 | -34/+98 |
2007-10-30 | temporary fix for sitting collisions in ODE | Jeff Ames | 1 | -1/+1 |
2007-10-30 | * Optimized usings | lbsa71 | 1 | -171/+103 |
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H... | MW | 1 | -1/+1 |
2007-10-29 | should help with ODE bounce on region cross | dan miller | 1 | -8/+18 |
2007-10-17 | this might help with ODE errors. Or maybe not. YMMV | dan miller | 1 | -1/+1 |
2007-10-13 | Asset server implementation. Again one of these "plumbing" releases, where no... | Tleiades Hax | 1 | -1/+0 |
2007-10-11 | fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so | dan miller | 1 | -4/+49 |
2007-10-03 | Droppin da fyzyx bomb on ya | dan miller | 1 | -41/+89 |
2007-10-01 | removed debug statements | dan miller | 1 | -3/+1 |
2007-10-01 | fixing odeplugin debug bug | dan miller | 1 | -1/+0 |
2007-10-01 | this should fix mantis 452 and related -- hollow prims work in Linux! (I hope) | dan miller | 1 | -1/+2 |
2007-09-29 | Hollow prims (box only), thanks Gerard! Enjoy | dan miller | 1 | -11/+176 |
2007-09-21 | physics-related fixes; should stabilize border crossings | dan miller | 1 | -3/+11 |
2007-09-18 | RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul... | dan miller | 1 | -1/+4 |
2007-09-13 | ODE: no more slippin' & slidin' | dan miller | 1 | -4/+24 |
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 1 | -1/+1 |
2007-09-09 | ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen... | dan miller | 1 | -0/+4 |
2007-09-01 | ODE bugfix: multiple avatars now supported properly | dan miller | 1 | -1/+1 |
2007-09-01 | once more, without the debug statements (ODE multi-region fixes, various debu... | dan miller | 1 | -1/+0 |
2007-09-01 | umm, nevermind all that -- this is the real ODE region fix. I'll get subvers... | dan miller | 1 | -22/+33 |
2007-08-30 | danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bug | dan miller | 1 | -4/+7 |
2007-08-28 | Applied danx0r's ODE patch [mantis number 340]. | MW | 1 | -86/+102 |
2007-08-28 | Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s... | MW | 1 | -1/+1 |
2007-08-26 | Danxors patch for >30prims with ODE | Tedd Hansen | 1 | -8/+4 |