Commit message (Collapse) | Author | Files | Lines | ||
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2008-09-22 | Disabled use of ODE internal geometry to see if it affects the "waves ↵ | Dahlia Trimble | 1 | -12/+12 | |
finger" error | |||||
2008-09-21 | ODE was using a box collision shape for some spheres - changed those cases ↵ | Dahlia Trimble | 1 | -2/+3 | |
to now use a mesh instead. | |||||
2008-09-19 | re-enabled some ODE internal proxies for some simple prim types to try to ↵ | Dahlia Trimble | 1 | -0/+13 | |
save some more memory | |||||
2008-09-18 | * Make the ode simulation update loop print out the stack if an exception ↵ | Justin Clarke Casey | 1 | -1/+1 | |
occurs (at least, this is what will happen on linux) | |||||
2008-09-06 | * This is the fabled LibOMV update with all of the libOMV types from JHurliman | Teravus Ovares | 1 | -28/+23 | |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. | |||||
2008-08-18 | Formatting cleanup. | Jeff Ames | 1 | -86/+78 | |
2008-07-25 | Re-enables testing for config option mesh_sculpted_prim which was ↵ | Dahlia Trimble | 1 | -14/+21 | |
inadvertently disabled in a prior modification (oops) :) | |||||
2008-07-18 | refactor - commenting out needsMeshing() and all references as createMesh() ↵ | Dahlia Trimble | 1 | -54/+56 | |
has the same logic and obsoletes the need for it. | |||||
2008-07-12 | Passes prim physical status to mesher from physics plugins | Dahlia Trimble | 1 | -1/+1 | |
Small prims now get a full mesh if they are physical Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up Switched to more conservative method of vertex and triangle list trimming to prevent possible crash | |||||
2008-06-27 | dr scofield's warnings safari: | Dr Scofield | 1 | -8/+8 | |
* commenting out unused variables | |||||
2008-06-25 | Minor formatting cleanup. | Jeff Ames | 1 | -16/+17 | |
2008-06-21 | Changes selection criteria to allow meshing of more sphere prim configurations. | Dahlia Trimble | 1 | -1/+4 | |
Adds comments to some functions in Meshmerizer.cs. | |||||
2008-06-20 | * Patch from nlin to enable DIF state file writing from the ODEPlugin | Teravus Ovares | 1 | -0/+28 | |
* Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs. | |||||
2008-06-04 | * Added a check for a non-finite heightfield array value passed to the ↵ | Teravus Ovares | 1 | -0/+9 | |
ODEPlugin. This may, or may not fix anything. | |||||
2008-05-29 | * Applying Dahlia's interim path curve patch. it adds initial support for ↵ | Teravus Ovares | 1 | -0/+19 | |
some tori/ring parameters. Thanks Dahlia! * Some situations do not match the client's render of the tori, we know and are working on it. This is an initial support patch, so expect it to not be exact. * Some tapers are acting slightly odd. Will fix. | |||||
2008-05-25 | * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. | Teravus Ovares | 1 | -0/+30 | |
2008-05-18 | Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵ | Jeff Ames | 1 | -53/+46 | |
types and null. | |||||
2008-05-16 | * This finishes the ODE options section of the OpenSim.ini.example. I've ↵ | Teravus Ovares | 1 | -3/+47 | |
added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling. | |||||
2008-05-16 | Formatting cleanup. | Jeff Ames | 1 | -140/+68 | |
2008-05-15 | * Adds various tweakable avatar control options to the OpenSim.ini.example. | Teravus Ovares | 1 | -1/+46 | |
2008-05-15 | * Added about half of the planned ODE physics options to OpenSim.ini.example. | Teravus Ovares | 1 | -56/+128 | |
* Some will do cool things, some will make your scene explode dramatically if you're not careful. | |||||
2008-05-15 | * Got rid of an old crufty sleep that was being called. Thanks for your ↵ | Teravus Ovares | 1 | -1/+1 | |
support in load testing Adam's simulator was what pointed this old crufty sleep out. * Please, we need more load tests with profilers running. :D | |||||
2008-05-14 | * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵ | Teravus Ovares | 1 | -1/+5 | |
of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured. | |||||
2008-05-14 | More formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2008-05-08 | * Removed ODELock message since it wasn't telling us anything important and ↵ | Teravus Ovares | 1 | -1/+1 | |
people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene. | |||||
2008-05-08 | * Reduced sleep durations in a number of files. | Adam Frisby | 1 | -3/+0 | |
2008-05-03 | * Committing some collision stuffs that I'm working on. | Teravus Ovares | 1 | -81/+134 | |
* Nothing user facing yet. | |||||
2008-05-01 | * ODE Tweak. See if this helps. | Teravus Ovares | 1 | -71/+23 | |
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 1 | -7/+9 | |
(this took a while to run). | |||||
2008-04-10 | * Made it safe again to use the restart button from the estate tools and the ↵ | Teravus Ovares | 1 | -4/+4 | |
restart console command. * It looks ugly on the console.. but it's really safe.. and restores some memory. | |||||
2008-04-10 | * Adds twist support for Cubes, Cylinders, and Prisms in the Meshmerizer | Teravus Ovares | 1 | -0/+3 | |
* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000. | |||||
2008-04-08 | * Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵ | Teravus Ovares | 1 | -1/+3 | |
notice the huge nasty facets! Regular spheres still work as they did. | |||||
2008-04-06 | * Fixed up some documentation | Teravus Ovares | 1 | -11/+11 | |
* Should help the sinking feeling when new avatar arrive in the scene. | |||||
2008-04-02 | * Updating the version of the ODE library. (big update). The Mac library ↵ | Teravus Ovares | 1 | -2/+2 | |
needs to be updated still. * Adding some XMPP stuff that's incomplete. | |||||
2008-03-25 | Comment out unused private methods. | Jeff Ames | 1 | -6/+5 | |
2008-03-21 | Comment out "m_randomizeWater" and "ms" until we use them later. | Charles Krinke | 1 | -2/+4 | |
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -26/+25 | |
2008-03-14 | * Preliminary work with the ODEPlugin to collect collision data. | Teravus Ovares | 1 | -5/+170 | |
2008-03-10 | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. | Teravus Ovares | 1 | -8/+120 | |
* Added WaterLevel support to the ODEPlugin. More on this later. | |||||
2008-03-09 | * Fixed a few things and enabling Physical Prim border crossings again. | Teravus Ovares | 1 | -57/+62 | |
* Everyone try to push a physical prim across a region border now. | |||||
2008-03-09 | ODE Plugin | Teravus Ovares | 1 | -55/+74 | |
* More cleanup * Less noise | |||||
2008-03-09 | * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵ | Teravus Ovares | 1 | -1/+7 | |
Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. | |||||
2008-03-09 | * Cleaned up some locking on the ODEPlugin to make it more developer friendly | Teravus Ovares | 1 | -415/+449 | |
* Expect the occasional deadlock? | |||||
2008-03-05 | * Three more warnings are a-gone. | Adam Frisby | 1 | -3/+0 | |
2008-03-03 | * Applied patch 708 from devalnor. Thanks devalnor! | Teravus Ovares | 1 | -70/+79 | |
* ODE: Added support for larger box stacks. (they're slow, but they work) * ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind. Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore) | |||||
2008-02-23 | * Added Support within the ODEPlugin for Selected. Which means that; | Teravus Ovares | 1 | -0/+22 | |
* When you select a physical prim, it stops while you've got it selected. * When you move or alter a prim in some manner, it doesn't become collidable until you de-select it * When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall)) * There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving. | |||||
2008-02-21 | * A few additional null checks in the Physics Scene and PhysicsActor so we ↵ | Teravus Ovares | 1 | -2/+4 | |
don't try to enumerate dead null ODECharacter objects when things get *really* slow. | |||||
2008-02-20 | Minor cleanup. | Jeff Ames | 1 | -23/+10 | |
2008-02-19 | * This patch adds Prism support to the Meshmerizer. Prism is one of the ↵ | Teravus Ovares | 1 | -0/+3 | |
object types in the drop down on the object tab. Positive tapers are slightly incorrect(prim sinks into ground a tiny bit). Everything else that's supported works as expected. Hollow, cut, negative tapers, top shear. | |||||
2008-02-18 | ODE: Tired of floating above the ground after crossing a border? Boy have I ↵ | Teravus Ovares | 1 | -2/+2 | |
got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! |